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Steam News21 June 20268d ago

A Note From the Developer

Hi everyone, I'll be honest with you, because you deserve it: Global Protocol: New World Order is built by one person.

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Full Global Protocol: New World Order update

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What changed

0 fixes2 additions1 change0 removals
  • Server
  • Maps
  • Performance
addedI'll be honest with you, because you deserve it: Global Protocol: New World Order is built by one person. I'm the sole developer, and seeing some of you put 40, 50, even more hours into a world I've been building largely on my own is genuinely one of the most rewarding things I've experienced.
addedAI war behavior — rebalancing the aggressive decisions that drag you into unwanted wars. Units & movement — movement orders that occasionally get stuck. Economy & modifier consistency — budget and building calculations that reset or drift. New World Order is a huge simulation — hundreds of thousands of lines of custom code — and as one developer, I can't catch everything before release. The deepest bugs only show up when dedicated players like you push the game to its limits over dozens of hours. That's exactly what your reports give me: a map of what to fix next, and I'm cataloging every single one.
changedYou've already seen that I don't slow down — the recent visual systems and optimization updates are proof I'm shipping constantly, and I'll keep that pace. I just ask for a little patience while I work through the list.

Hi everyone,

I'll be honest with you, because you deserve it: Global Protocol: New World Order is built by one person. I'm the sole developer, and seeing some of you put 40, 50, even more hours into a world I've been building largely on my own is genuinely one of the most rewarding things I've experienced.

It also means I read every piece of feedback myself — and I've heard you clearly on the issues hurting the late-game. These are the things I'm prioritizing in the next patches:

AI war behavior — rebalancing the aggressive decisions that drag you into unwanted wars. Units & movement — movement orders that occasionally get stuck. Economy & modifier consistency — budget and building calculations that reset or drift. New World Order is a huge simulation — hundreds of thousands of lines of custom code — and as one developer, I can't catch everything before release. The deepest bugs only show up when dedicated players like you push the game to its limits over dozens of hours. That's exactly what your reports give me: a map of what to fix next, and I'm cataloging every single one.

You've already seen that I don't slow down — the recent visual systems and optimization updates are proof I'm shipping constantly, and I'll keep that pace. I just ask for a little patience while I work through the list.

Thank you for believing in this project, for your reports, and for sticking with me through Early Access. I'm fixing this world piece by piece — and I'm not doing it alone, because you're part of it.

— Dorlion Interactive

Source

Steam News / 21 June 2026

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