What changed
0 fixes0 additions2 changes0 removals
changedThis update overhauls province peace deal costs and resolves army marching issues. It also introduces improvements to the Steam lobby browser.
changedποΈ Province Peace Deal Rebalances Dynamic War Score Costs: Province annexation costs in peace treaties are now dynamically scaled based on the province's size (development and population density) rather than applying a flat cost. Under a typical war score budget, you will now be able to capture multiple average-sized provinces. Accurate Interface Cost Displays: Fixed a discrepancy between the peace deal interface and the actual war score charged. Displayed costs in the peace picker menu now precisely match what is deducted when signing the deal. βοΈ Army Marching & Stalling Stabilizers Continuous Marching Support: Fixed a bug where armies would permanently freeze or get stranded mid-march when regional access changed (such as during ongoing siege captures or an ally's separate peace deal). Armies will now hold their final destinations and actively attempt to recalculate a path. Owner-Aware Travel Access: Armies can now march through occupied neutral and allied territory as long as they are at war with the province's legal owner, preventing units from being blocked by third-party sieges. π Multiplayer Lobby Updates Simplified Game Filtering: Removed the version-matching restriction from the Steam lobby browser. This allows you to discover and join active sessions more easily. β‘ Game Performance Simulation Memory Footprint: Streamlined memory structures for long-distance military path calculations to ensure smooth performance on lower-spec and low-RAM devices.
Global Protocol: New World Order changes
changedThis update overhauls province peace deal costs and resolves army marching issues. It also introduces improvements to the Steam lobby browser.
changedποΈ Province Peace Deal Rebalances Dynamic War Score Costs: Province annexation costs in peace treaties are now dynamically scaled based on the province's size (development and population density) rather than applying a flat cost. Under a typical war score budget, you will now be able to capture multiple average-sized provinces. Accurate Interface Cost Displays: Fixed a discrepancy between the peace deal interface and the actual war score charged. Displayed costs in the peace picker menu now precisely match what is deducted when signing the deal. βοΈ Army Marching & Stalling Stabilizers Continuous Marching Support: Fixed a bug where armies would permanently freeze or get stranded mid-march when regional access changed (such as during ongoing siege captures or an ally's separate peace deal). Armies will now hold their final destinations and actively attempt to recalculate a path. Owner-Aware Travel Access: Armies can now march through occupied neutral and allied territory as long as they are at war with the province's legal owner, preventing units from being blocked by third-party sieges. π Multiplayer Lobby Updates Simplified Game Filtering: Removed the version-matching restriction from the Steam lobby browser. This allows you to discover and join active sessions more easily. β‘ Game Performance Simulation Memory Footprint: Streamlined memory structures for long-distance military path calculations to ensure smooth performance on lower-spec and low-RAM devices.
π§ Update v0.2.17 β Province Peace Deal Rebalances, Army Marching Stabilizers & Lobby Updates
Hello Commanders!
This update overhauls province peace deal costs and resolves army marching issues. It also introduces improvements to the Steam lobby browser.
ποΈ Province Peace Deal Rebalances Dynamic War Score Costs: Province annexation costs in peace treaties are now dynamically scaled based on the province's size (development and population density) rather than applying a flat cost. Under a typical war score budget, you will now be able to capture multiple average-sized provinces.
Accurate Interface Cost Displays
Fixed a discrepancy between the peace deal interface and the actual war score charged. Displayed costs in the peace picker menu now precisely match what is deducted when signing the deal. βοΈ Army Marching & Stalling Stabilizers Continuous Marching Support: Fixed a bug where armies would permanently freeze or get stranded mid-march when regional access changed (such as during ongoing siege captures or an ally's separate peace deal). Armies will now hold their final destinations and actively attempt to recalculate a path.
Owner-Aware Travel Access
Armies can now march through occupied neutral and allied territory as long as they are at war with the province's legal owner, preventing units from being blocked by third-party sieges. π Multiplayer Lobby Updates Simplified Game Filtering: Removed the version-matching restriction from the Steam lobby browser. This allows you to discover and join active sessions more easily. β‘ Game Performance Simulation Memory Footprint: Streamlined memory structures for long-distance military path calculations to ensure smooth performance on lower-spec and low-RAM devices.