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Steam News22 June 202612d ago

πŸ”§ Update v0.2.19 β€” Reserve Activity Tracker, Visual Stockpile Warnings

πŸ”§ Update v0.2.19 β€” Reserve Activity Tracker, Visual Stockpile Warnings & Optimization Tweaks Hello Commanders! This update introduces our new Reserve Activity Tracker and updates stockpile visuals.

Full notes

Full Global Protocol: New World Order update

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What changed

0 fixes1 addition2 changes0 removals
  • Performance
changedπŸ”§ Update v0.2.19 β€” Reserve Activity Tracker, Visual Stockpile Warnings & Optimization Tweaks
addedThis update introduces our new Reserve Activity Tracker and updates stockpile visuals. It also brings dynamic economic balances, starting trade alignments, and critical performance optimizations.
changedπŸ“ˆ Reserve Activity Tracker & Visual Warnings Monthly Resource Summaries: Added a new Reserve Activity Tracker menu that details exactly what was bought, sold, and what could not be purchased during the previous month, along with the precise reason for any failed trades. Color-Coded Stockpile Warnings: Strategic stockpiles in the HUD are now color-coded based on coverage depth (green for 3+ months, amber for 2-3 months, and red for under 2 months of reserves). Specific Shortage Alerts: Resource shortage alerts and notifications will now explicitly name the specific resources driving the deficit (e.g. Natural Gas or Lithium) to help you isolate supply issues. πŸ’Έ Strategic Reserves & Trade Alignments Isolated Nation Trade Balance: Rebalanced starting trade flows for smaller or geographically isolated nations (such as Monaco, Andorra, Palau, Barbados, and others) to prevent immediate day-one economic stagnation. Zero-Bound Stockpiles: Fixed a calculation error that allowed national stockpiles to fall below zero. Stockpiles are now capped at a minimum of zero. Auto-Buy Depletion Prioritization: The auto-buy system now prioritizes buying the most depleted resources first and will automatically wake up suspended buy orders as soon as national treasury funds recover. Dormant Resource Penalty Cleanup: Treasury penalties are now strictly limited to shortages in the 7 active strategic resources, removing unintended construction penalties from dormant commodities. ⚑ Performance Optimizations First-Missile Hitch Resolved: Pre-warmed province coordinates during initial campaign loading. This completely eliminates the frame-hitch or brief pause when previewing or launching your first strategic missile strike. Smart Map Overlays: Map mode trade lines and territory colors are now cached and updated only on game ticks or when changing province selections, removing redundant per-frame recalculations. Air Wing Range Optimization: Range circle visualization updates are now gated to only redraw when base locations or operational range parameters are modified, reducing visual rendering overhead. UI Memory Efficiency: Cleaned up redundant data buffers in the user interface to reduce memory overhead and ensure smooth transitions on low-RAM systems.

Global Protocol: New World Order changes

changedπŸ”§ Update v0.2.19 β€” Reserve Activity Tracker, Visual Stockpile Warnings & Optimization Tweaks
addedThis update introduces our new Reserve Activity Tracker and updates stockpile visuals. It also brings dynamic economic balances, starting trade alignments, and critical performance optimizations.
changedπŸ“ˆ Reserve Activity Tracker & Visual Warnings Monthly Resource Summaries: Added a new Reserve Activity Tracker menu that details exactly what was bought, sold, and what could not be purchased during the previous month, along with the precise reason for any failed trades. Color-Coded Stockpile Warnings: Strategic stockpiles in the HUD are now color-coded based on coverage depth (green for 3+ months, amber for 2-3 months, and red for under 2 months of reserves). Specific Shortage Alerts: Resource shortage alerts and notifications will now explicitly name the specific resources driving the deficit (e.g. Natural Gas or Lithium) to help you isolate supply issues. πŸ’Έ Strategic Reserves & Trade Alignments Isolated Nation Trade Balance: Rebalanced starting trade flows for smaller or geographically isolated nations (such as Monaco, Andorra, Palau, Barbados, and others) to prevent immediate day-one economic stagnation. Zero-Bound Stockpiles: Fixed a calculation error that allowed national stockpiles to fall below zero. Stockpiles are now capped at a minimum of zero. Auto-Buy Depletion Prioritization: The auto-buy system now prioritizes buying the most depleted resources first and will automatically wake up suspended buy orders as soon as national treasury funds recover. Dormant Resource Penalty Cleanup: Treasury penalties are now strictly limited to shortages in the 7 active strategic resources, removing unintended construction penalties from dormant commodities. ⚑ Performance Optimizations First-Missile Hitch Resolved: Pre-warmed province coordinates during initial campaign loading. This completely eliminates the frame-hitch or brief pause when previewing or launching your first strategic missile strike. Smart Map Overlays: Map mode trade lines and territory colors are now cached and updated only on game ticks or when changing province selections, removing redundant per-frame recalculations. Air Wing Range Optimization: Range circle visualization updates are now gated to only redraw when base locations or operational range parameters are modified, reducing visual rendering overhead. UI Memory Efficiency: Cleaned up redundant data buffers in the user interface to reduce memory overhead and ensure smooth transitions on low-RAM systems.

πŸ”§ Update v0.2.19 β€” Reserve Activity Tracker, Visual Stockpile Warnings & Optimization Tweaks

Hello Commanders!

This update introduces our new Reserve Activity Tracker and updates stockpile visuals. It also brings dynamic economic balances, starting trade alignments, and critical performance optimizations.

πŸ“ˆ Reserve Activity Tracker & Visual Warnings Monthly Resource Summaries: Added a new Reserve Activity Tracker menu that details exactly what was bought, sold, and what could not be purchased during the previous month, along with the precise reason for any failed trades.

Color-Coded Stockpile Warnings

Strategic stockpiles in the HUD are now color-coded based on coverage depth (green for 3+ months, amber for 2-3 months, and red for under 2 months of reserves).

Specific Shortage Alerts

Resource shortage alerts and notifications will now explicitly name the specific resources driving the deficit (e.g. Natural Gas or Lithium) to help you isolate supply issues. πŸ’Έ Strategic Reserves & Trade Alignments Isolated Nation Trade Balance: Rebalanced starting trade flows for smaller or geographically isolated nations (such as Monaco, Andorra, Palau, Barbados, and others) to prevent immediate day-one economic stagnation.

Zero-Bound Stockpiles

Fixed a calculation error that allowed national stockpiles to fall below zero. Stockpiles are now capped at a minimum of zero.

Auto-Buy Depletion Prioritization

The auto-buy system now prioritizes buying the most depleted resources first and will automatically wake up suspended buy orders as soon as national treasury funds recover.

Dormant Resource Penalty Cleanup

Treasury penalties are now strictly limited to shortages in the 7 active strategic resources, removing unintended construction penalties from dormant commodities. ⚑ Performance Optimizations First-Missile Hitch Resolved: Pre-warmed province coordinates during initial campaign loading. This completely eliminates the frame-hitch or brief pause when previewing or launching your first strategic missile strike.

Smart Map Overlays

Map mode trade lines and territory colors are now cached and updated only on game ticks or when changing province selections, removing redundant per-frame recalculations.

Air Wing Range Optimization

Range circle visualization updates are now gated to only redraw when base locations or operational range parameters are modified, reducing visual rendering overhead.

UI Memory Efficiency

Cleaned up redundant data buffers in the user interface to reduce memory overhead and ensure smooth transitions on low-RAM systems.

Source

Steam News / 22 June 2026

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