HomeGamesUpdatesPricingMethodology
Steam News16 June 202621d ago

πŸ”§ Update v0.2.13 β€” Intelligent Sea Pathfinding, Atmosphere Shaders & Economy Fi

πŸ”§ Update v0.2.13 β€” Intelligent Sea Pathfinding, Atmosphere Shaders & Economy Fixes Hello Commanders! This update overhauls our campaign Globe View.

Full notes

Full Global Protocol: New World Order update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • Balance
  • Performance
changedπŸ”§ Update v0.2.13 β€” Intelligent Sea Pathfinding, Atmosphere Shaders & Economy Fixes
changedThis update overhauls our campaign Globe View. It also introduces smart sea pathfinding, macOS preparations, and economic stability fixes.
fixedβš“ Sea Pathfinding & Route Visuals Geographical Pathfinding: Replaced old step-by-step route calculations with a smart pathfinding system. Fleets now prioritize geographic distance rather than zone count, completely eliminating unrealistic polar shortcuts. Realistic strait transit: Fleet route calculations now favor major ocean channels and maritime straits (such as the Pacific passage around the Philippines) instead of forcing long detours around entire continents. Seamless Route Line Wrapping: Fixed visual route line issues at the edge of the world map. Replaced random vertical spikes with smooth line wrapping, and added a secondary route line renderer to keep both halves of cross-map routes visible when centering the camera. 🌍 Atmosphere & Globe View Rework Atmosphere & Cloud Layers: Added high-fidelity atmosphere rendering and dynamic clouds to the 3D Globe View, complete with updated graphics quality options. Clean Camera Transitions: Smoothed out visual handoffs when switching between the 2D flat map and 3D globe views to prevent overlapping interface elements. Globe Rendering Polish: Optimized province mesh geometry and implemented back-hemisphere culling so that regions hidden on the far side of the planet are not drawn, resulting in a cleaner look and improved performance. Interface Cleanup: Unit tooltips and territorial fog-of-war overlays are now cleanly hidden during globe transitions to prevent visual clutter. Readable Map Text: Map labels now draw cleanly on top of the planet surface without sinking into the terrain, and all global text font sheets have been regenerated for maximum clarity. 🍎 macOS Compatibility Preparation Platform Build Preparations: Initiated build compiler upgrades and integrated software cursor controls behind the scenes to prepare for our upcoming macOS launch. πŸ’Έ Economy & Stockpile Fixes Auto-Sell Volume Protection: Added protective limits to prevent resources from being sold in massive volumes if they have zero active local consumption. Precise Coordinates: Resolved rare data coordinate precision issues that could cause save game corruption. ⚑ Game Performance Visual Overhead Trimmed: Removed unnecessary background debugging code, reducing CPU overhead during map transitions and improving overall system memory efficiency for low-RAM devices.

Global Protocol: New World Order changes

changedπŸ”§ Update v0.2.13 β€” Intelligent Sea Pathfinding, Atmosphere Shaders & Economy Fixes
changedThis update overhauls our campaign Globe View. It also introduces smart sea pathfinding, macOS preparations, and economic stability fixes.
fixedβš“ Sea Pathfinding & Route Visuals Geographical Pathfinding: Replaced old step-by-step route calculations with a smart pathfinding system. Fleets now prioritize geographic distance rather than zone count, completely eliminating unrealistic polar shortcuts. Realistic strait transit: Fleet route calculations now favor major ocean channels and maritime straits (such as the Pacific passage around the Philippines) instead of forcing long detours around entire continents. Seamless Route Line Wrapping: Fixed visual route line issues at the edge of the world map. Replaced random vertical spikes with smooth line wrapping, and added a secondary route line renderer to keep both halves of cross-map routes visible when centering the camera. 🌍 Atmosphere & Globe View Rework Atmosphere & Cloud Layers: Added high-fidelity atmosphere rendering and dynamic clouds to the 3D Globe View, complete with updated graphics quality options. Clean Camera Transitions: Smoothed out visual handoffs when switching between the 2D flat map and 3D globe views to prevent overlapping interface elements. Globe Rendering Polish: Optimized province mesh geometry and implemented back-hemisphere culling so that regions hidden on the far side of the planet are not drawn, resulting in a cleaner look and improved performance. Interface Cleanup: Unit tooltips and territorial fog-of-war overlays are now cleanly hidden during globe transitions to prevent visual clutter. Readable Map Text: Map labels now draw cleanly on top of the planet surface without sinking into the terrain, and all global text font sheets have been regenerated for maximum clarity. 🍎 macOS Compatibility Preparation Platform Build Preparations: Initiated build compiler upgrades and integrated software cursor controls behind the scenes to prepare for our upcoming macOS launch. πŸ’Έ Economy & Stockpile Fixes Auto-Sell Volume Protection: Added protective limits to prevent resources from being sold in massive volumes if they have zero active local consumption. Precise Coordinates: Resolved rare data coordinate precision issues that could cause save game corruption. ⚑ Game Performance Visual Overhead Trimmed: Removed unnecessary background debugging code, reducing CPU overhead during map transitions and improving overall system memory efficiency for low-RAM devices.

πŸ”§ Update v0.2.13 β€” Intelligent Sea Pathfinding, Atmosphere Shaders & Economy Fixes

Hello Commanders!

This update overhauls our campaign Globe View. It also introduces smart sea pathfinding, macOS preparations, and economic stability fixes.

βš“ Sea Pathfinding & Route Visuals Geographical Pathfinding: Replaced old step-by-step route calculations with a smart pathfinding system. Fleets now prioritize geographic distance rather than zone count, completely eliminating unrealistic polar shortcuts.

Realistic strait transit

Fleet route calculations now favor major ocean channels and maritime straits (such as the Pacific passage around the Philippines) instead of forcing long detours around entire continents.

Seamless Route Line Wrapping

Fixed visual route line issues at the edge of the world map. Replaced random vertical spikes with smooth line wrapping, and added a secondary route line renderer to keep both halves of cross-map routes visible when centering the camera. 🌍 Atmosphere & Globe View Rework Atmosphere & Cloud Layers: Added high-fidelity atmosphere rendering and dynamic clouds to the 3D Globe View, complete with updated graphics quality options.

Clean Camera Transitions

Smoothed out visual handoffs when switching between the 2D flat map and 3D globe views to prevent overlapping interface elements.

Globe Rendering Polish

Optimized province mesh geometry and implemented back-hemisphere culling so that regions hidden on the far side of the planet are not drawn, resulting in a cleaner look and improved performance.

Interface Cleanup

Unit tooltips and territorial fog-of-war overlays are now cleanly hidden during globe transitions to prevent visual clutter.

Readable Map Text

Map labels now draw cleanly on top of the planet surface without sinking into the terrain, and all global text font sheets have been regenerated for maximum clarity. 🍎 macOS Compatibility Preparation Platform Build Preparations: Initiated build compiler upgrades and integrated software cursor controls behind the scenes to prepare for our upcoming macOS launch. πŸ’Έ Economy & Stockpile Fixes Auto-Sell Volume Protection: Added protective limits to prevent resources from being sold in massive volumes if they have zero active local consumption.

Precise Coordinates

Resolved rare data coordinate precision issues that could cause save game corruption. ⚑ Game Performance Visual Overhead Trimmed: Removed unnecessary background debugging code, reducing CPU overhead during map transitions and improving overall system memory efficiency for low-RAM devices.

Source

Steam News / 16 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.