In this update11
Full notes
Full Global Football update
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What changed
- Gameplay
- Server
- Fixes
- Store
- Performance
Global Football changes
๐ง Body, Height and Collision
Short, Normal and Tall now work with dedicated balancing.
Each height has differences in body priority, contest range, slide tackle, heading, dribbling and running.
Online collision was reworked with a system inspired by NetSoccer.
Players now contest space more consistently, without relying only on default physics.
Ball contest range is now adjusted by height.
Slide tackles now better respect direct contact, possession and ball context.
Reduced conflicts between physical collision and server-authoritative resolution.
๐ Slide Tackle
Online slide tackles are now more consistent against players and the ball.
Tackling another player requires direct contact and a valid contest situation.
Players now recover movement correctly after being tackled.
Fixed cases where players could get stuck after isTackled.
Player body and capsule are restored correctly after the slide tackle ends.
โฝ Ball, Shooting and Passing
Minimum shot power reduced from 14 to 11.
Maximum pass speed adjusted to 32.
Online shooting and passing now respond better after server confirmation.
Reduced input loss during shooting and passing while in possession.
Online and offline shot/pass values are now better aligned.
๐งค Goalkeeper
Online/offline goalkeeper decision-making improved.
Come-out behavior adjusted to reduce oscillation during ball contests.
Goalkeeper now better separates closest player to the ball from player in possession.
Post-come-out recovery is more stable near the small box.
Goalkeeper now moves more directly toward the ball during come-outs.
๐ฎ Input
Added ingame control mode: mouse, keyboard or gamepad.
The game now respects the saved control preference.
Improved support for keyboard, joystick and PlayStation/Xbox controllers.
Added configurable bindings for keyboard, gamepad and joystick.
Fixed held pass interfering with shot charge.
Mouse, keyboard and gamepad now use a more consistent cursor position system.
๐ Spectator
Spectator controls were improved.
Gamepad now supports camera switching, player switching and free camera navigation.
๐ท๏ธ Player Names
Player names now appear before the gameloop starts.
Previously names only appeared during the match; now they also appear during preparation.
๐ฌ Animations and Character
Home player idle no longer freezes.
Fixed hair issues in previews and after height changes.
Hair is now correctly reapplied after changing height.
Hair, boots and skin previews now load more smoothly.
Character and shop cards are now navigable with keyboard/gamepad.
๐จ Menu and Settings
New Menu now supports keyboard, joystick and gamepad navigation.
Added visual focus, tab switching, submit/cancel and slider support.
Settings screen expanded with control mode and remapping.
Added duplicate binding warnings.
Control preferences are now saved correctly.
โ๏ธ Stability
Improved server response for critical ball, shot, pass and possession actions.
Online collision system is more stable.
Reduced conflicts between local physics and server decisions.
Removed old legacy input fallbacks.
๐ Bug Fixes
Fixed player getting stuck after tackle.
Fixed input loss when mixing charged shot and pass.
Fixed hair issues in clones/previews.
Fixed frozen idle on the home character.
Fixed delayed player name display.
Fixed inconsistent goalkeeper come-out behavior.
Fixed collision/slide tackle conflicts in online matches.
Source
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