Full notes
Full Global Football update
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What changed
- Fixes
- Balance
- Gameplay
- Events
- UI and audio
- Performance
Global Football changes
🧤 Goalkeeper
Goalkeeper come-out now resets correctly.
Fixed unnecessary come-out when the ball is loose in the center of the box and the opponent is closer to the ball.
Improved goalkeeper pass to requesting player with better accuracy, angle, and speed.
If the player is moving, the keeper now leads the pass forward (through-ball behavior).
Added 1.5s goalkeeper delay during corners.
Ball can now go over the goalkeeper during lateral dives.
🎬 Animations
Assistant referee animation fixed.
isTackle now restores movement after finishing.
isTackle is now faster.
Added GoalKick animation for goalkeeper goal kicks.
🛝 Slide Tackle
Reduced maximum slide tackle distance.
Slide force adjusted: if ball speed is higher than max slide force, Y and Z velocities are preserved.
Slide tackle now counts as a ball touch.
⚽ Ball and Shooting
Maximum shooting angle reduced from 60° to 50°.
Ball control height reduced from 1.54f to 1.13f.
Set-piece taker cannot touch the ball again until another player touches it first.
🚩 Set Pieces
Set-piece collision events fixed for proper TP and blocking.
Throw-in force and field limits adjusted.
Throw-ins no longer count for offside.
Ball is now locked during corners and offsides; player positions behind the ball at 45°.
Offside set-piece blocking radius increased from 10m to 13m.
⏱️ Match Time
Added time only ends after the ball reaches center when time passes 5min (halftime) or 10min (fulltime).
Time text turns red after regular limit is exceeded.
🏁 Halftime / Fulltime
Goalkeeper is no longer escorted during halftime and fulltime.
- Flowinitial TP → halftime TP (side switch) → removed at fulltime.
📣 Goal Result
Goal result (scorer and assist) is shown for 5 seconds and hides correctly.
🎨 Visual and UI
Ball/player circle colors and thickness are more saturated and vibrant.
Fixed inconsistent ball circle during throw-ins.
In-game and menu translation fixes.
⚙️ Optimizations
Improved server response time for better latency.
In-game graphics optimization toggle: smart culling, dynamic quality, and off.
Menu graphics optimization with “Menu Optimization” checkbox.
👀 Spectator
Spectator system with 4 modes: free cam, follow ball, follow player, player cam.
🎮 Input
Added keyboard and controller input (PlayStation/Xbox) with automatic input detection (mouse/keyboard/gamepad).
Keyboard: Arrows=move, D=shoot, A=pass, W=slide, Q/E=precision.
Gamepad: Stick=move, Square/X=shoot, X/A=pass, Circle/B=slide, L1R1/LBRB=precision.
Cursor now moves relative to player screen position (NS2 style).
🐞 Bug Fixes
Fixed pass hold (holding right mouse button) that was canceling too early after passing.
✅ Expected Result
More consistent goalkeeper behavior.
More stable set-piece flow.
Better gameplay responsiveness (input/network/latency).
Cleaner and more consistent visuals/UI.
Source
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