Full notes
Full Global Conflagration update
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Repeated intro
Hello guys,
What changed
- Gameplay
- Maps
Global Conflagration changes
Sadly the time has arrived for us to take the playtest offline. I'ts been an amazing experience to share our game with all of you to the point where we even managed to organise a small tournament on our discord! The feedback we received has really pushed our gameplay to the next level as well as fixing some flaws we initially had. We believe that thanks to the community feedback our game is now in a better place than what it was 4 weeks ago.
The positive reactions confirmed our vision for the game and showed us that our intentions align with the what the players are suggesting.
Also adressing the big elefant in the room. We noticed some isolated desyncs happening to some players. Upon further investgation we think the best solution is to rewrite the core of our game to perform better. This will sadly slow down our efforts but in the end we will have a way better core for our game. As soon as the playtest is over this will be the first thing we will work on.
In the next iteration we will be focusing on expanding on 4 fronts:
infantry rework - we really need to make the early fights more engaging and give infantry a more important role late game
introduce more unique faction mechanics and push the asymetry even further
expand the base building aspect a bit more
more on map objectives
These along more QOL, unit abilities, upgrades and unique effects should elevate our game where we want it to be: a solid rts choice. That's all for now, many thanks to the people who played and offered us feedback. Your help is much appreciated and we are looking forward to seeing you again on our next build!
Source
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