Full notes
Full Global Conflagration update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Global Conflagration changes
Happy Holidays everyone! Finally pulled it together and got a playtest rolling. We are looking forward to hearing everyone's feedback and suggestions! However the battle is not over. Next year we will be targeting four remaining CORE features that are still holding us down:
Avoidance- Fan Favorite by miles. It's a feature no RTS can prosper without it. We have done partial work on it already but sadly it didn't get finished in time for the playtest.
Veterancy - Who doesn't love their units getting promotions? It's coming boys and we've been missing it too
Infantry -APC Transport -Garrison Buildings
New built structures- being avoided by units. Yes units phasing through buildings is not nice and it shall be fixed
Along with a variety of QOL features and smaller mechanics this should bump our gameplay to a more enjoyable level. People have voiced their opinions and we heard you guys. This coming year we will start working on our third faction: Vanguard PMC. We were skeptical at starting such a huge task so we ONLY planned it partially done for the campaign. But people made it clear.. there's no going forward without a double barreled Russian tank. The coming year we will also be making our first steps towards a campaign. We got big plans...but we'll be doing baby steps and see if our grand plans are viable first. There are a lot more planned under the curtain. So expect more fun stuff from us! Happy Holidays and see you on the battlefield!
Source
Changelog.gg summarizes and formats this update. How we read updates.
