Full notes
Full Gladiator Manager update
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What changed
- Gameplay
- Events
- Fixes
- Balance
Gladiator Manager changes
Hi. Sorry for slower progress in the last fortnight - the day job has been very demanding.
Some nice little improvements in various areas of the game with this edition.
Current ability now goes down when a fighter is permanently injured (and already did so on aging) so now fighters in decline are more accurately represented. This also helps the AI make better management decisions.
Fixed a bug causing multi-choice events to break.
Fixed start of battle stats not to show when the leaders are on zero (i.e. beginning of game).
Fixed a bug allowing defenders to sometimes use a shield even after it had been shattered (i.e. when using the guard perk). They will now correctly dodge.
Fixed incorrect kill bonus reporting in the weekly news.
Greatly improved damage modifier reporting in normal battle view, separating out and more accurately reporting class advantages, relationship effects, difficulty modifiers, fall modifiers and inspiration effects.
Prevented relationships being double reported on commencement of a fight.
Removed a legacy cap on energy modifications that was reducing shoulder barge and trip energy loss from 14 -> 12. Those moves will now correctly cost 14 base energy.
Added buttons in the league screen to allow player to see upcoming fixtures beyond the immediate week.
Fixed cup results to show winner’s division as well as loser’s
Prevented events from repeatedly popping up.
Source
Changelog.gg summarizes and formats this update. How we read updates.
