What changed
1 fix1 addition5 changes0 removals
- Compatibility
- UI and audio
- Balance
- Fixes
changedThis update brings in Controller support. I was only able to test functionality on an XBOX 360 controller, so if you have any issues with different controller types or rebinding the controls, please let me know with the in game feedback button.
addedAdditionally, I have added an automatic camera rotation feature that will adjust the camera in the direction that you are moving. This feature is meant to make controller play easier and can be toggled off in the Display Settings menu.
changedBalance change
changedVitality, Endurance, and Intelligence now scale Based on total Max HP, SP, and MP Previously they scaled based off of the extra HP, SP, or MP that each piece of equipment would give you. HP, SP, and MP will also now be scaled up with attribute levels if not wearing equipment.
changedArmor, Bracelets, and Amulets now set your max HP, SP, and MP directly, instead of giving you a bonus This is to help with visibility of how much of each attribute you have.
changedWith the above changes to Armor (this also goes for Bracelets and Amulets) you have slightly less HP than you did before IF you have not leveled Vitality at all. However, Vitality now scales much more than before, so IF you level Vitality, you can have greater maximum HP than you did before this update.
Giga Lich changes
changedThis update brings in Controller support. I was only able to test functionality on an XBOX 360 controller, so if you have any issues with different controller types or rebinding the controls, please let me know with the in game feedback button.
addedAdditionally, I have added an automatic camera rotation feature that will adjust the camera in the direction that you are moving. This feature is meant to make controller play easier and can be toggled off in the Display Settings menu.
changedBalance change
changedVitality, Endurance, and Intelligence now scale Based on total Max HP, SP, and MP Previously they scaled based off of the extra HP, SP, or MP that each piece of equipment would give you. HP, SP, and MP will also now be scaled up with attribute levels if not wearing equipment.
changedArmor, Bracelets, and Amulets now set your max HP, SP, and MP directly, instead of giving you a bonus This is to help with visibility of how much of each attribute you have.
This update brings in Controller support. I was only able to test functionality on an XBOX 360 controller, so if you have any issues with different controller types or rebinding the controls, please let me know with the in game feedback button.
Additionally, I have added an automatic camera rotation feature that will adjust the camera in the direction that you are moving. This feature is meant to make controller play easier and can be toggled off in the Display Settings menu.
Balance change
Vitality, Endurance, and Intelligence now scale Based on total Max HP, SP, and MP
Previously they scaled based off of the extra HP, SP, or MP that each piece of equipment would give you.
HP, SP, and MP will also now be scaled up with attribute levels if not wearing equipment.
Armor, Bracelets, and Amulets now set your max HP, SP, and MP directly, instead of giving you a bonus
With the above changes to Armor (this also goes for Bracelets and Amulets) you have slightly less HP than you did before IF you have not leveled Vitality at all. However, Vitality now scales much more than before, so IF you level Vitality, you can have greater maximum HP than you did before this update.
Bug fixes: