Full notes
Full Giga Lich update
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What changed
- Gameplay
- UI and audio
- Balance
Giga Lich changes
This update brings primarily changes to how long enemies stay aggro'd to you for. Simply put, they shouldn't be chasing you down to the ends of the earth anymore. Unless you stay within their near sight range.
Also, There has been added a starting weapon, "Weathered Sword" that will drop with the healing items when you spawn.
I have also made a few changes regarding sound ranges for the player and enemies. These changes should make it easier to fight an enemy without alerting the whole neighborhood that you're there. You still need to be careful of how many enemies are near, but this should make it easier.
Balance changes
Added "Weathered Sword" starting weapon
Reduced enemy regular sight range : 800 >> 700
Reduced enemy Aggro time from loss of Line of Sight : 20s >> 5s
This should make it so that archers and mages won't endlessly attack you when you walk around a corner.
Reduced enemy Aggro time from hearing player : 15s >> 10s
Reduced enemy Aggro time from taking damage from the player : 30s >> 10s
Reduced the Alert sound range enemies trigger when being attacked : 800 >> 400
Reduced the sound range for Player Kick : 800 >> 600
Now it matches the sound range of regular attacks
These following items have had their drop rates increased by 2x, which also applies to their bad luck protection
Increased drop rate of Escape Stones
Increased drop rate of Unbound Warpstones
Increased drop rate of Cache Keys
Added Bad luck protection to equipment drops (Weapons, Armor, Bracelets, Amulets, and Shields)
Without this, there were cases when you could just get unlucky and NEVER get a weapon and just keep getting other pieces of equipment. This should now be fixed.
Fixed Unarmed power attack doing slightly more damage than intended
Source
Changelog.gg summarizes and formats this update. How we read updates.
