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Steam News16 June 202619d ago

Demo Balance Update

This update brings primarily changes to how long enemies stay aggro'd to you for. Simply put, they shouldn't be chasing you down to the ends of the earth anymore. Unless you stay within their near sight range.

Full notes

Full Giga Lich update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions9 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedAlso, There has been added a starting weapon, "Weathered Sword" that will drop with the healing items when you spawn.
changedI have also made a few changes regarding sound ranges for the player and enemies. These changes should make it easier to fight an enemy without alerting the whole neighborhood that you're there. You still need to be careful of how many enemies are near, but this should make it easier.
changedBalance changes
addedAdded "Weathered Sword" starting weapon
changedReduced enemy regular sight range : 800 >> 700
changedReduced enemy Aggro time from loss of Line of Sight : 20s >> 5s This should make it so that archers and mages won't endlessly attack you when you walk around a corner.

Giga Lich changes

addedAlso, There has been added a starting weapon, "Weathered Sword" that will drop with the healing items when you spawn.
changedI have also made a few changes regarding sound ranges for the player and enemies. These changes should make it easier to fight an enemy without alerting the whole neighborhood that you're there. You still need to be careful of how many enemies are near, but this should make it easier.
changedBalance changes
addedAdded "Weathered Sword" starting weapon
changedReduced enemy regular sight range : 800 >> 700

This update brings primarily changes to how long enemies stay aggro'd to you for. Simply put, they shouldn't be chasing you down to the ends of the earth anymore. Unless you stay within their near sight range.

Also, There has been added a starting weapon, "Weathered Sword" that will drop with the healing items when you spawn.

I have also made a few changes regarding sound ranges for the player and enemies. These changes should make it easier to fight an enemy without alerting the whole neighborhood that you're there. You still need to be careful of how many enemies are near, but this should make it easier.

Balance changes

  • Added "Weathered Sword" starting weapon

  • Reduced enemy regular sight range : 800 >> 700

  • Reduced enemy Aggro time from loss of Line of Sight : 20s >> 5s

    • This should make it so that archers and mages won't endlessly attack you when you walk around a corner.

  • Reduced enemy Aggro time from hearing player : 15s >> 10s

  • Reduced enemy Aggro time from taking damage from the player : 30s >> 10s

  • Reduced the Alert sound range enemies trigger when being attacked : 800 >> 400

  • Reduced the sound range for Player Kick : 800 >> 600

    • Now it matches the sound range of regular attacks

  • These following items have had their drop rates increased by 2x, which also applies to their bad luck protection

    • Increased drop rate of Escape Stones

    • Increased drop rate of Unbound Warpstones

    • Increased drop rate of Cache Keys

  • Added Bad luck protection to equipment drops (Weapons, Armor, Bracelets, Amulets, and Shields)

    • Without this, there were cases when you could just get unlucky and NEVER get a weapon and just keep getting other pieces of equipment. This should now be fixed.

  • Fixed Unarmed power attack doing slightly more damage than intended

Source

Steam News / 16 June 2026

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