Full notes
Full Ghouls Of Divinity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Ghouls Of Divinity changes
Resolved an issue with incorrect experience at end of game - Addressed a crash issue related to missing pick-up references in ghouls - Buildings now become non-collidable after destruction - Improved target selection - Upgraded cursors for building interactions - Introduced 'Insane' difficulty level - Implemented final experience multiplier feedback at end of game
Source
Changelog.gg summarizes and formats this update. How we read updates.
