In this update15
Full notes
Full Ghoul Smash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Balance
- Fixes
Ghoul Smash changes
In Preparation for the Steam NEXTFEST in June, Ghoul Smash has recieved some updates!
Additions
Linux / Steam Deck
The first build with Linux support has been implemented.
Save Backups
Ghoul Smash now includes a backups folder located in %appdata%/roaming/Ghoul_Smash. After each game session, a backup of your current save will be created, up to a maximum of 10 backups. The oldest backup will be automatically deleted if there are already 10 saved. Note that this folder will be removed during forced Save Wipes or upon player death in Hardcore mode.
To load a backup, simply copy and paste your desired backup into the main /Ghoul_Smash/ folder and rename it to 'saveData.sav', overwriting any existing save data.
Guide
The first iteration of an in-game guide has been introduced, and it will receive continual updates.
Items & Equipment
New Weapon Type: Maces
7 new weapons
2 new armor sets
3 new pairs of gloves
Atlas Fragments
A new area, The Hollows, has been added.
Crafting Materials
1 new whetstone
3 new shards, sparks, and stars
Enemies
2 new enemy types
1 new mini-boss
Changes
Interface
Added tooltips to various elements.
Reworked the Attributes Window for improved readability and added additional information.
Moved the Class Changing Buttons to the Aetherflux.
Right-clicking now allows for points to be refunded in the Aetherflux.
Right-clicking also enables quick unequipping and equipping of items when no other window is open.
Reworked the Crafting Window and streamlined the dropping of materials to make crafting quicker and less cumbersome.
Skill gems now provide information about the associated skill.
Critical Chance
Critical Chance has been made harder to acquire, making the Celestial Barrage Keystone more unique.
Affixes with Critical Chance have had their values halved.
Most rings and equipment with Critical Chance have been reduced.
Keystones
Carnage
You now leech 0.25% (previously 2%) of your Skill Damage as Constitution.
Astral Battery
You gain damage equal to 25% of your Spirit (previously 500% of your Spirit Cost).
Enemies
The maximum reduction in an enemy's Damage Reduction with Pierce is now capped at -10%.
Enemies now have a maximum Dodge chance of 95%, ensuring a minimum 5% chance to hit them even if their Dodge chance exceeds 95%. Accuracy is still advantageous; however, to reduce their Dodge chance below 95%, a minimum of 46 Accuracy is required in the example provided.
Skills
Thrust
All variants of Thrust have been updated to reduce the minimum enemy damage reduction to -20% and now include Pierce as a built-in feature.
Ball Lightning
Fixed a bug where Ball Lightning should have summoned a maximum of 2 Lightning Orbs; now it correctly summons up to 3 Lightning Orbs.
Energy Leech
5% (previously 2%) of your Default Collision Damage is now leeched as Barrier.
Energy Siphon
0.1% (previously 0.5%) of your Skill Damage is now leeched as Barrier.
Siegebolt
Siegebolt outperformed many of the other T6 Weapons with no investment required. It has been adjusted.
Reduced the base damage to 40 (previously 60) of each projectile.
Reduced the base damage of the Shrapnel to 30 (previously 60).
Resonance
You now gain x0.25 (previously x0.5) Damage at the start of your turn if your Strength, Dexterity, and Intelligence are equal.
Fixes
Fixed the Character
Source
Changelog.gg summarizes and formats this update. How we read updates.
