In this update15
Full notes
Full Ghoul Smash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Balance
- Workshop
Ghoul Smash changes
This update primarily focuses on quality of life improvements, with content taking a backseat. I am currently working on the Christmas Update, as well as continuing development for Act 3 and Atlas Invasions.
Additions
Steam Leaderboard
Added the ability to upload your statistics to a leaderboard. This can be done within the Statistics menu and will upload your stats alongside your Steam name.
Mini-Bosses
Added 1 new Mini-Boss to the Tangle Area in the Eternal Battleground.
The boss drops 1 new versatile weapon.
Interface
Added rarity outlines to items and equipment.
Redesigned a majority of the interface.
Updated several descriptions within the in-game Guide.
Changes
Campaign
Added Buff Plates to the Tomb Encounter to make it less punishing.
Treasures Menu
Item Filter
Removed Auto-Salvage from this menu and replaced it with an Item Filter. The Item Filter will automatically salvage items below the selected Rarity. Rare Drop Table items and Unique items are whitelisted and will always drop, regardless of the filter setting.
Speedboosts
Added a visual indicator showing the amount of Speedboosts remaining. Previously, this was hidden, causing some confusion.
Slightly adjusted the Speedboosts granted by Skills to better fit the binary bar.
Items & Equipment
Astral Equipment
All items found with Astral Rarity will now have affixes of the highest tier possible.
Balance
Sharktooth Necklace
Changed the Rarity (Cosmetic).
Now Unmodifiable.
Developer Note: Generally, I would prefer to avoid nerfing items. However, the power gained from the Blood Hunt Skill is significant enough to restrict the amulet. Alternatively, I could adjust the Skill itself, but I'll review feedback first.
Skills
Chain Ball (Normal Flails)
Now has 'magnetism' towards enemies. Every 0.6–1.2 seconds, a Chain Ball within range of an enemy will launch itself towards that enemy. This makes the skill more consistent at dealing damage.
Now lasts until the start of your next turn. The knockback effect only triggers during your turn.
Added new visuals.
Cleave (Normal Axes)
Removed the blood gibs to improve clarity.
Increased the pull strength of the vortex.
Massively increased the attack rate. It triggers the same number of attacks, but at a much faster rate.
Old: 4 attacks over 1 second.
New: 4 attacks over 0.4 seconds.
Vortex (Legion)
Removed the blood gibs to improve clarity.
Increased the pull strength of the vortex.
Massively increased the attack rate. It triggers the same number of attacks, but at a much faster rate.
Old: 4 attacks over 1 second.
New: 4 attacks over 0.4 seconds.
Now spawns the additional axes at the location of the vortex, not the player's location.
Bash (Normal Hammers)
You can now use Jump Boosts to launch a Bash Projectile towards your cursor's location.
You can now right-click to brake a Bash Projectile.
Explosive Bash (Boom Hammer)
You can now use Jump Boosts to launch a Bash Projectile towards your cursor's location.
You can now right-click to brake a Bash Projectile.
Poison Slap (Ghoul Smasher)
Now works as follows: When you collide with an enemy, you strike them 4 additional times, each strike having a 100% chance to poison and knock the enemy in a random direction.
Avarice (Pharaoh's Crown)
Now works as follows: Whenever you loot an item that is salvaged by the Item Filter, you gain +25 Bonus Fortune and a small Speedboost.
Source
Changelog.gg summarizes and formats this update. How we read updates.
