In this update15
Full notes
Full Ghoul Smash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Fixes
Ghoul Smash changes
Additions
Keystones
Astral Battery
Designed Around Spirit and Spirit Cost
Weapons
17 Weapons with 3 new Base Types : Scepters, Daggers, and Lances
Scepters
High Spirit Cost for High Damage.
Daggers
Low Damage Wound Inflicting Weapon. Versatile.
Lance
High Damage, Scales with Speed.
Atlas
4 Additional Atlas Tiers, untested, enter at your peril.
Crafting Materials
2x New Common Orbs
Changes
Versions
The versions will change going forward. This version will simply be called Version 8 with additional revisions. This is added to better check for save wipes to prevent crashing for users on old patches.
Each major update will update the version, and may or may not include a save wipe.
Optimization
Changed the compiler to convert code to C++ and run natively on your machine instead of running within a virtual machine. This can cause issues so it is currently experimental. The upsides is that the game runs about 40% better overall because of this.
Keystones
Beef
Constitution gained from Strength is now doubled (previously tripled).
Celestial Barrage
Completely Reworked, more barrages, more critical chance, more damage. Easy.
Skills
Skulls
Can now fly over Objects.
Move 50% Faster.
Scales with Spirit + Spirit Cost (Previously Intelligence).
Equipment
Monk Set
+200 Constitution has been added to each piece for a total of +800.
Fixes
Fixed a number of tooltips with incorrect grammar.
Fixed Bash
Roadmap
Immediate Future (Next Patch)
Crafting Rework
New Items
Mini Boss
Future
New Enemy Types in the Eternal Battleground
Precursors to Act 3
Source
Changelog.gg summarizes and formats this update. How we read updates.
