Hello, hunters! Or perhaps not just hunters... We continue working on the Gameplay 2.0 update and have already added 4 faculties, each with its own specialization.
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Full Ghost Watchers update
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Repeated intro
Hello, hunters! Or perhaps not just hunters... We continue working on the Gameplay 2.0 update and have already added 4 faculties, each with its own specialization. You will be able to unlock in-game content by completing missions for each faculty. We have also added a system of active and passive perks, allowing you to experiment with different ghost-hunting strategies!
What changed
0 fixes2 additions1 change0 removals
Gameplay
addedHello, hunters! Or perhaps not just hunters... We continue working on the Gameplay 2.0 update and have already added 4 faculties, each with its own specialization. You will be able to unlock in-game content by completing missions for each faculty. We have also added a system of active and passive perks, allowing you to experiment with different ghost-hunting strategies!
changedWe have refined the session-based Gameplay 2.0. It now consists of three phases: 1) Ghost Investigation 2) Ghost Hunt x) Next, you face a choice: seal the ghost or risk banishing its soul from our world 3) If you choose banishment, you will enter a demonic dimension where you can influence the souls of ghosts
addedWe plan to hold an open playtest of Gameplay 2.0 in late summer! And here is a new screenshot from the final phase:
Ghost Watchers changes
addedHello, hunters! Or perhaps not just hunters... We continue working on the Gameplay 2.0 update and have already added 4 faculties, each with its own specialization. You will be able to unlock in-game content by completing missions for each faculty. We have also added a system of active and passive perks, allowing you to experiment with different ghost-hunting strategies!
changedWe have refined the session-based Gameplay 2.0. It now consists of three phases: 1) Ghost Investigation 2) Ghost Hunt x) Next, you face a choice: seal the ghost or risk banishing its soul from our world 3) If you choose banishment, you will enter a demonic dimension where you can influence the souls of ghosts
addedWe plan to hold an open playtest of Gameplay 2.0 in late summer! And here is a new screenshot from the final phase:
We have refined the session-based Gameplay 2.0.
It now consists of three phases
1) Ghost Investigation 2) Ghost Hunt x)
Next, you face a choice
seal the ghost or risk banishing its soul from our world 3) If you choose banishment, you will enter a demonic dimension where you can influence the souls of ghosts
We plan to hold an open playtest of Gameplay 2.0 in late summer! And here is a new screenshot from the final phase: