Full notes
Full Ghost Watchers update
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Repeated intro
Hey hunters! Feature reveal time! As we've said before, our team is currently working on a huge gameplay overhaul, so here's a quick sneak peek at the first batch of changes already in progress:
What changed
- Gameplay
- Balance
- Performance
- Maps
- UI and audio
Ghost Watchers changes
Ghosts now have Health and Paranormal Activity stats, that are visible for hunters
Reworked hunt items, players now have... Revolvers! Yep, some FPS gameplay
Sanity is not a modifier anymore, it's one of the core mechanics
Added closets to the map, you may hide from the ghosts, but be quite and turn your light off
No more orb hunting after death! Escape the maze or stay as a spectator if you died twice
Evidences now spawn based on ghosts activity. The angrier the ghosts - the more evidence you get
All the meta is in the process of HUGE rework. Drones are deleted (sad)
New voice commands! They are now really important, you may taunt, appease or help your teammates with your voice. If you don't want to use your mic - now worries, you may do it with your hands
Lobby rework! It's gonna be fancy-medieval style
New model for a basic ghost, now it's really scary (boo)
This is just a first step. More tests, polish and surprises coming soon
What do you think? Share you feedback, it's extremely important!
Source
Changelog.gg summarizes and formats this update. How we read updates.
