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Steam News16 April 20188y ago

Patch Release 6.60

Here's patch 6.60, which fixes a couple of remaining bugs. Most of them are quite specific, which is a very good thing indeed...

Full notes

Full Ghost of a Tale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Fixes
  • UI and audio
  • Security
  • Gameplay
fixedHere's patch 6.60, which fixes a couple of remaining bugs. Most of them are quite specific, which is a very good thing indeed... :) Fixed:
changedUI: Black screen remains after the end credits are finished rolling (when using gamepad).
changedMisc: Specific exploit allowing Tilo to sprint and sneak while wearing the armor (sorry speedrunners!).
changedChanged:

Here's patch 6.60, which fixes a couple of remaining bugs. Most of them are quite specific, which is a very good thing indeed... :) Fixed:

  • UI: Black screen remains after the end credits are finished rolling (when using gamepad).

  • Misc: Possible framerate drop when entering the catacombs for the first time.

  • Misc: The faraway surface of the lake can sometimes disappear when Tilo's in a precise location near the far tower.

  • Misc: The sequence of knocking down a key to the floor + saving + dying + reloading can lead to said key not being pickable anymore.

  • Misc: Specific exploit allowing Tilo to sprint and sneak while wearing the armor (sorry speedrunners!).

Changed:

  • Memory requirement for the game has been lowered by almost 600Mb.

Source

Steam News / 16 April 2018

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