Full notes
Full Ghost of a Tale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Security
- Gameplay
Here's patch 6.60, which fixes a couple of remaining bugs. Most of them are quite specific, which is a very good thing indeed... :) Fixed:
UI: Black screen remains after the end credits are finished rolling (when using gamepad).
Misc: Possible framerate drop when entering the catacombs for the first time.
Misc: The faraway surface of the lake can sometimes disappear when Tilo's in a precise location near the far tower.
Misc: The sequence of knocking down a key to the floor + saving + dying + reloading can lead to said key not being pickable anymore.
Misc: Specific exploit allowing Tilo to sprint and sneak while wearing the armor (sorry speedrunners!).
Changed:
Memory requirement for the game has been lowered by almost 600Mb.
Source
Changelog.gg summarizes and formats this update. How we read updates.
