HomeGamesUpdatesPricingMethodology
Steam News22 March 20197y ago

Patch Release 8.33

Hi all, this is a corrective patch which brings in all of the bug fixes and improvements that were developed for the recently released console versions (PS4 & Xbox One). Enjoy!

Full notes

Full Ghost of a Tale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions8 changes0 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Maps
  • Events
  • Performance
fixedHi all, this is a corrective patch which brings in all of the bug fixes and improvements that were developed for the recently released console versions (PS4 & Xbox One). Enjoy! :) Fixed:
changedUsing the Dpad when rebinding a button (in the Controls menu) messes up the UI.
addedThe Green Flame intro is skipped if you do a Start New Game after you already watched the intro once during your gaming session.
changedLines in the quest tasks feedback UI sometimes overlap.
changedRare cases where markers for a completed quest remain on the map.
changedAfter Tilo sends up an incorrect banner to the magpie and gets the expected negative to the EXP, should Tilo jump off the brazier the Magpie reacts again as though you just sent up the wrong banner (resulting in a secondary negative to the EXP reward).

Hi all, this is a corrective patch which brings in all of the bug fixes and improvements that were developed for the recently released console versions (PS4 & Xbox One). Enjoy! :) Fixed:

  • Using the Dpad when rebinding a button (in the Controls menu) messes up the UI.

  • Rebinding gamepad sticks messes up the controls.

  • Footnotes sometimes appear as a single vertical line.

  • The credits scroll stops before reaching the end.

  • Can’t return to the main menu when the credits have stopped.

  • The Green Flame intro is skipped if you do a Start New Game after you already watched the intro once during your gaming session.

  • Lines in the quest tasks feedback UI sometimes overlap.

  • Rare cases where markers for a completed quest remain on the map.

  • After Tilo sends up an incorrect banner to the magpie and gets the expected negative to the EXP, should Tilo jump off the brazier the Magpie reacts again as though you just sent up the wrong banner (resulting in a secondary negative to the EXP reward).

  • Rare cases where Tilo acts as though he’s under attack by spiders even though they’re all dead.

  • Geometry holes.

  • Dead spiders sometimes make a noise and play their dead animation even though they’re already dead.

  • The save-while-you’re-hiding UI remains visible on screen if you do a Start New Game while Tilo is hiding in your current playing session.

  • Arachnophobia achievement is not granted after killing all spiders.

  • Section visibility issue near the starting cell in the jail.

Changed:

  • Torches' flickering has been greatly reduced as to not be so distracting.

  • Performance has been improved after Tilo's kidnapped to the Far Tower.

  • Debug options menu renamed to “Misc”.

Source

Steam News / 22 March 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.