Full notes
Full Ghost of a Tale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Balance
- Gameplay
Ghost of a Tale changes
Update: Just uploaded patch 8.11 which fixes the issue with the Steam controller's triggers.
Hello all, here's a quick patch release (v8.10) to address some bugs that were reported to us this week. It also contains a thorough optimization pass on all of the game's particle systems, which should bring along a nice little performance boost for all the configurations. Enjoy! :) Fixed:
Silas speaks English in the German version (how rude).
The progress bar when launching the game is invisible.
The text of the footnotes sometimes appears under the footnote’s scrollbar.
The footnotes’ scrollbar sometimes appears scrolled all the way down when it shouldn’t.
Rare case of guards not being able to cross the jail’s drawbridge.
Bugs when restarting a new game from an ongoing session (including armor’s pauldrons issue).
Pine Cone tutorial UI issue.
Tilo can get stuck in a specific spot near the Far Tower.
Some light-leaking at the Far Tower location.
Rampart guard can sometimes leave his post and disappear (he was tersely reprimanded).
The brightness slider does not have an immediately visible effect when manipulated.
Section visibility issue when loading a save from scratch where Tilo's hiding in the basin of the courtyard's entrance.
The Steam controller's triggers are non-responsive.
Changed:
NPCs’ speech bubble icons now appear fainter when they're behind a wall.
Performance optimization pass on the game’s particles.
Source
Changelog.gg summarizes and formats this update. How we read updates.
