Full notes
Full Ghost Master: Resurrection update
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What changed
- Gameplay
- UI and audio
- Fixes
Gameplay Updates:
Changed save data structure due to fixes, this will require clearing save game data in folder: C:\Users\YOUR_USER\AppData\Local\GhostMasterRemake\Saved\SaveGames
Added controls on arrows (Up, Down, Left, Right) for camera movement
Floors alternatively can be switched with Page Up and Page Down
Smooth Camera options also influence rotation smoothness
Rotation inputs on “Q” an “E” swapped
Incorrect fetters “Inside” on Deadfellas fixed (it was blocking usage of Rattle Chains)
Score Screen logic tweaks: skip button now visible, pumpkins are shown
Missions Score screen fixes, score screen and time is now recorded as a best result (fastest walkthrough and biggest score, ghosts are not disappearing after replay)
Mission names now appears properly
Manifest abilities got an improvements, it’s dependency from zone detection is removed
Orders basic implementation added:
Only current power band
Do not use powers
Use powers if mortal present
Weather effects tweaks. When Cold and Heat casted outside will manipulate temperature. Weather power combinations.
Clone abilities implemented (Clone & Shapeshifter)
Amount of Gold Plasm earned by re-play decreased
Fetters:
More fetters tweaks and fixes for their collision
Ghoul Room:
Difference between unlocked and locked ghosts effects is more visible
Ghost Updates:
Fixed animations glitching for several ghosts
Level Adjustments:
Summoners Not Included:
Quake can break hive now
Calamity:
Repeat of puzzle logic is no longer linked to ghosts itself
Weird Science:
Spawn points of Sorority girls tweaked
Deadfellas:
Croupier is no longer immune to powers
Fixed Fingers hair’s shadow
Flash Jordan release is tweaked closer to original (no longer requires possess), it’s behavior fixed
Glimpse to what is coming soon:
Act 3
More orders
More powers tweaks and effects
Ghosts upgrades
Next bugfix and QoL updates
Source
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