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Steam News22 November 20241y ago

Patch Version 0.1: Changelog

Gameplay Updates: Ghost powers can now be selected before spawning and are retained afterward. Added a hotkey for switching between floors: hold RMB and scroll the mouse wheel.

Full notes

Full Ghost Master: Resurrection update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix12 additions12 changes3 removals
  • Gameplay
  • UI and audio
  • Fixes
changedGameplay Updates:
addedGhost powers can now be selected before spawning and are retained afterward.
addedAdded a hotkey for switching between floors: hold RMB and scroll the mouse wheel.
addedKey rebinds can now be adjusted within the same room.
addedContinuous powers have been added.
changedThe time before losing a level has been increased.

Gameplay Updates:

  • Ghost powers can now be selected before spawning and are retained afterward.

  • Added a hotkey for switching between floors: hold RMB and scroll the mouse wheel.

  • Key rebinds can now be adjusted within the same room.

  • Ghost powers will not activate if there isn’t enough Plasm.

  • Continuous powers have been added.

  • The time before losing a level has been increased.

  • Hovering over a power button in the context menu displays its cost both below the button and in a popup.

  • Context menus for ghosts and mortals can be opened by clicking on them in the world.

  • The Luck state is now displayed as an effect above mortals’ heads.

  • Power cast times and delays have been reduced.

  • Powers now target mortals more accurately.

  • The camera can now zoom closer to specific locations.

  • Attraction powers display their effects above mortals’ heads.

  • Mortals’ descriptions are now translated correctly.

  • Various fetters on levels have been tweaked and new ones added.

  • Turning lights off no longer makes the scene completely dark (if lights were initially present).

  • The "Recommended" feature has been adjusted to align closer to the original game.

  • Added an Astral Choir sound effect when zooming out too far.

User Interface (UI):

  • The time in Free Roam mode has been increased, and button positions on the screen have been adjusted.

  • Floor switch buttons are now functional.

  • While a mortal is fleeing, their "X" icon blinks.

  • Volume settings now load and apply correctly at game startup.

Fetters:

  • Mortals who sleep now create a “Sleeping” fetter (though not perfectly aligned with their models yet).

  • Added Child fetters for child characters.

Ghoul Room:

  • Ceilings are now visible again.

Ghost Updates:

  • Missing purchasable powers for ghosts, such as Weather Witch and Knuckles, have been restored.

  • BlueMurder no longer has the Inside fetter.

  • Added or adjusted ghost release methods for Daydreamer, Electrospasm, and Whisperwind (work in progress).

  • Banzai now appears in the prisoned ghosts panel after being released.

Level Adjustments:

  • Summoners Not Included:

    • The Professor no longer leaves the basement.

    • Camera movement is now restricted to a zone around the cabin.

  • Phantom of the Operating Room:

    • Win conditions now require scaring only doctors and nurses, not all mortals.

  • Calamity:

    • The Painting fetter has been restored.

    • The TeaSet no longer has the Corpse fetter.

    • Fixed the logic for releasing Hardboiled.

  • Weird Science: Missing mortals have been restored.

  • Haunting 101: The spawn side has been rotated to the opposite direction, matching the original.

  • Posters have been replaced.

Powers:

  • Restored Kinesis and Telekinetic (TK) movement.

  • Effects for Danse Macabre, Domination, Quake, and Tremor have been updated, including camera feedback.

  • Fog, ThunderClap, and Distant Thunder effects have been improved.

Settings:

  • Added options for controlling Motion Blur.

  • Added an option for enabling or disabling V-Sync.

  • Added an option to adjust Smooth Camera settings.

Source

Steam News / 22 November 2024

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