Full notes
Full Ghost Master: Resurrection update
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What changed
- Gameplay
- UI and audio
- Fixes
Gameplay Updates:
Ghost powers can now be selected before spawning and are retained afterward.
Added a hotkey for switching between floors: hold RMB and scroll the mouse wheel.
Key rebinds can now be adjusted within the same room.
Ghost powers will not activate if there isn’t enough Plasm.
Continuous powers have been added.
The time before losing a level has been increased.
Hovering over a power button in the context menu displays its cost both below the button and in a popup.
Context menus for ghosts and mortals can be opened by clicking on them in the world.
The Luck state is now displayed as an effect above mortals’ heads.
Power cast times and delays have been reduced.
Powers now target mortals more accurately.
The camera can now zoom closer to specific locations.
Attraction powers display their effects above mortals’ heads.
Mortals’ descriptions are now translated correctly.
Various fetters on levels have been tweaked and new ones added.
Turning lights off no longer makes the scene completely dark (if lights were initially present).
The "Recommended" feature has been adjusted to align closer to the original game.
Added an Astral Choir sound effect when zooming out too far.
User Interface (UI):
The time in Free Roam mode has been increased, and button positions on the screen have been adjusted.
Floor switch buttons are now functional.
While a mortal is fleeing, their "X" icon blinks.
Volume settings now load and apply correctly at game startup.
Fetters:
Mortals who sleep now create a “Sleeping” fetter (though not perfectly aligned with their models yet).
Added Child fetters for child characters.
Ghoul Room:
Ceilings are now visible again.
Ghost Updates:
Missing purchasable powers for ghosts, such as Weather Witch and Knuckles, have been restored.
BlueMurder no longer has the Inside fetter.
Added or adjusted ghost release methods for Daydreamer, Electrospasm, and Whisperwind (work in progress).
Banzai now appears in the prisoned ghosts panel after being released.
Level Adjustments:
Summoners Not Included:
The Professor no longer leaves the basement.
Camera movement is now restricted to a zone around the cabin.
Phantom of the Operating Room:
Win conditions now require scaring only doctors and nurses, not all mortals.
Calamity:
The Painting fetter has been restored.
The TeaSet no longer has the Corpse fetter.
Fixed the logic for releasing Hardboiled.
Weird Science: Missing mortals have been restored.
Haunting 101: The spawn side has been rotated to the opposite direction, matching the original.
Posters have been replaced.
Powers:
Restored Kinesis and Telekinetic (TK) movement.
Effects for Danse Macabre, Domination, Quake, and Tremor have been updated, including camera feedback.
Fog, ThunderClap, and Distant Thunder effects have been improved.
Settings:
Added options for controlling Motion Blur.
Added an option for enabling or disabling V-Sync.
Added an option to adjust Smooth Camera settings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
