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Steam News27 May 20261mo ago

May 28, 2026 Patch Notes

Today we not only released out newest DLC – The Walls of Judgement, we also have fixed a number of bugs, added animations that were missing, and made some overall tweaks to the game. Check all of it out below!

Full notes

Full Ghost Master: Resurrection update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes8 additions6 changes1 removal
  • Fixes
  • Balance
  • Gameplay
  • UI and audio
fixedToday we not only released out newest DLC – The Walls of Judgement, we also have fixed a number of bugs, added animations that were missing, and made some overall tweaks to the game. Check all of it out below! Bug fixes:Fixing door closes when mortals enters across some levels
fixedToday we not only released out newest DLC – The Walls of Judgement, we also have fixed a number of bugs, added animations that were missing, and made some overall tweaks to the game. Check all of it out below! Bug fixes:The Carnival of Horror fix for out of memory crash during the time
fixedToday we not only released out newest DLC – The Walls of Judgement, we also have fixed a number of bugs, added animations that were missing, and made some overall tweaks to the game. Check all of it out below! Bug fixes:Ghosts T-poses fixes
fixedToday we not only released out newest DLC – The Walls of Judgement, we also have fixed a number of bugs, added animations that were missing, and made some overall tweaks to the game. Check all of it out below! Bug fixes:Scores and points for Faints will calculate correctly
fixedToday we not only released out newest DLC – The Walls of Judgement, we also have fixed a number of bugs, added animations that were missing, and made some overall tweaks to the game. Check all of it out below! Bug fixes:Fixed visual for bought powers
fixedToday we not only released out newest DLC – The Walls of Judgement, we also have fixed a number of bugs, added animations that were missing, and made some overall tweaks to the game. Check all of it out below! Bug fixes:Overlapping timer and mortal count on Carnival fixed

Today we not only released out newest DLC – The Walls of Judgement, we also have fixed a number of bugs, added animations that were missing, and made some overall tweaks to the game. Check all of it out below! Bug fixes:

  • Fixing door closes when mortals enters across some levels

  • The Carnival of Horror fix for out of memory crash during the time

  • Ghosts T-poses fixes

  • Scores and points for Faints will calculate correctly

  • Fixed visual for bought powers

  • Overlapping timer and mortal count on Carnival fixed

  • Azrael cutscene bug with no Azrael coming out if skipped previous cutscene should be fixed now

  • Azrael powers cannot be used if he is not freed

  • Footsteps power duration fixed

  • Missing animations for special powers Loathsome Aspect, Abhorrent Aspect, Terror Incarnate got back

  • Requiem - Fix for green ward collision blocking around other zones

  • Mortals now showering in different suitable clothes

  • Spooky Hollow can be finished even if a special mortal is driven mad.

  • Deadfellas missing fetter highlight on pump at most bottom floor

  • Gamepad navigation on orders fixes

  • Kids can’t cook anymore - fix for animation bug

  • Fixed music clipping on Drive In

Content changes and new content added!:

  • New Polish Voiceovers added

  • Overall game pace decreased, mortals doesn’t get terror that easy in overall

  • Ghost Selection screen added switch details to read about powers

  • New mechanism for ghost “chains” which now should look more properly structured

  • New algorithms added for sequential mortals actions (mostly related to new levels for now, old levels will be extended with it too later on)

  • New DLC mortals

  • Ghosts icons replacement (for rest of ghosts)

  • Mortals icons got different lighting for their icons

  • Removed duplicated lamp posts on Carnival

  • Minor localization fixes

  • Dominate, Danse Macabre, Paralyze and Freeze power severity increased to influence over other powers

  • Pets sounds tweaked, still to be heard clearly but not too loud

  • Mortals with unlucky state or in flooded room can be hit by electricity

  • Lucky now can be freed by other powers from higher tier ghosts (Static, Electrospasm)

  • Experimental setting for feature of new reflection system for ghosts and mortals added (by default is off)

  • Max Team Size is re-arranged on new levels to not put up to 8 ghosts on smaller levels

  • New loading screens for Ocean Avenue, Elm Street and Neibolt Street

  • Smell powers got some different colors on it’s effects

  • Trigger condition of smell powers changed from once after cast to once on entered

  • More ghosts icons replacements

We hope you enjoy both the DLC and these changes. Happy haunting!

Source

Steam News / 27 May 2026

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