Full notes
Full Ghost Master: Resurrection update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
- UI and audio
Today we not only released out newest DLC – The Walls of Judgement, we also have fixed a number of bugs, added animations that were missing, and made some overall tweaks to the game. Check all of it out below! Bug fixes:
Fixing door closes when mortals enters across some levels
The Carnival of Horror fix for out of memory crash during the time
Ghosts T-poses fixes
Scores and points for Faints will calculate correctly
Fixed visual for bought powers
Overlapping timer and mortal count on Carnival fixed
Azrael cutscene bug with no Azrael coming out if skipped previous cutscene should be fixed now
Azrael powers cannot be used if he is not freed
Footsteps power duration fixed
Missing animations for special powers Loathsome Aspect, Abhorrent Aspect, Terror Incarnate got back
Requiem - Fix for green ward collision blocking around other zones
Mortals now showering in different suitable clothes
Spooky Hollow can be finished even if a special mortal is driven mad.
Deadfellas missing fetter highlight on pump at most bottom floor
Gamepad navigation on orders fixes
Kids can’t cook anymore - fix for animation bug
Fixed music clipping on Drive In
Content changes and new content added!:
New Polish Voiceovers added
Overall game pace decreased, mortals doesn’t get terror that easy in overall
Ghost Selection screen added switch details to read about powers
New mechanism for ghost “chains” which now should look more properly structured
New algorithms added for sequential mortals actions (mostly related to new levels for now, old levels will be extended with it too later on)
New DLC mortals
Ghosts icons replacement (for rest of ghosts)
Mortals icons got different lighting for their icons
Removed duplicated lamp posts on Carnival
Minor localization fixes
Dominate, Danse Macabre, Paralyze and Freeze power severity increased to influence over other powers
Pets sounds tweaked, still to be heard clearly but not too loud
Mortals with unlucky state or in flooded room can be hit by electricity
Lucky now can be freed by other powers from higher tier ghosts (Static, Electrospasm)
Experimental setting for feature of new reflection system for ghosts and mortals added (by default is off)
Max Team Size is re-arranged on new levels to not put up to 8 ghosts on smaller levels
New loading screens for Ocean Avenue, Elm Street and Neibolt Street
Smell powers got some different colors on it’s effects
Trigger condition of smell powers changed from once after cast to once on entered
More ghosts icons replacements
We hope you enjoy both the DLC and these changes. Happy haunting!
Source
Changelog.gg summarizes and formats this update. How we read updates.
