Full notes
Full Ghost Exile update
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What changed
- Performance
- Gameplay
- Fixes
- Maps
- UI and audio
Ghost Exile changes
The Exorcism Beam no longer depends on FPS and now behaves consistently for all players.
The size of the level 5 Grimoire seal has been increased.
Krampus now immediately loses his target when the player goes outside.
On Easy difficulty, Krampus no longer enters a random sprint.
The number of traps placed by Krampus now scales with difficulty.
Fixed an issue where a tripod-mounted camera could disrupt photo tag ordering.
The locker system has been reworked, improving stability and reducing resource usage.
Elves in Krampus’ house are now more visible than before.
Cloth simulation usage has been optimized.
The interaction system bound to the E key has been reworked and is now more stable.
The Prison map has been optimized.
Added movement sounds for Santa’s boots.
Fixed a bug that allowed curses to be removed from favorite items outside the house.
Fixed an issue where a UV flashlight could turn on for a player who no longer had it.
Astaroth seals are now counted when photographed if the seal was destroyed by a ghost.
Reusing a Seal Eraser now completely removes a seal without leaving any traces.
Ghost special hunts have been optimized, improving stability and reducing resource usage.
Pathfinding algorithms have been optimized for better stability and performance.
Fixed an issue where cloud save data was not loaded locally when playing on multiple devices.
Fixed a bug where the ghost could sometimes create three mist effects instead of two.
P.S. And who opened the door to the club in the elven village?
Source
Changelog.gg summarizes and formats this update. How we read updates.
