HomeGamesUpdatesPricingMethodology
Steam News2 January 20266mo ago

Update 1.8.7.0a

Added the ability to adjust video camera brightness (LMB). Fixed an issue where the ghost could teleport to the player on large maps. Reduced the volume and radius of the claustrophobia sound.

Full notes

Full Ghost Exile update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition6 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Server
  • Fixes
  • Balance
addedAdded the ability to adjust video camera brightness (LMB).
fixedFixed an issue where the ghost could teleport to the player on large maps.
changedReduced the volume and radius of the claustrophobia sound.
changedIncreased the disconnection radius for sound sensor monitoring.
fixedFixed an issue where cameras in Blocks A and B could not be opened on the Insane difficulty (Prison).
changedOn large maps in the Shadow World, the cage now always spawns in the sealed room.

Ghost Exile changes

addedAdded the ability to adjust video camera brightness (LMB).
fixedFixed an issue where the ghost could teleport to the player on large maps.
changedReduced the volume and radius of the claustrophobia sound.
changedIncreased the disconnection radius for sound sensor monitoring.
fixedFixed an issue where cameras in Blocks A and B could not be opened on the Insane difficulty (Prison).
  • Added the ability to adjust video camera brightness (LMB).

  • Fixed an issue where the ghost could teleport to the player on large maps.

  • Reduced the volume and radius of the claustrophobia sound.

  • Increased the disconnection radius for sound sensor monitoring.

  • Fixed an issue where cameras in Blocks A and B could not be opened on the Insane difficulty (Prison).

  • On large maps in the Shadow World, the cage now always spawns in the sealed room.

  • On large maps in the Shadow World, auxiliary light will no longer treat a symbol as the nearest one if the player is 4 meters away from it.

  • Fixed an issue where the mode would not start on the Krampus House map on the Insane difficulty when playing with four players (Event).

  • Fixed an issue where sensitivity was too low during the cannon sequence in the Elf Village.

  • Increased the activation chance of the Dibbuk’s Tier 3 ability.

  • Keys now highlight when the player is nearby in the Krampus House, except on the Insane difficulty (Event).

  • Fixed an issue where Krampus could grab the player while outside (Event).

  • The time required to open prison doors or enter a house now depends on the selected difficulty (Event).

  • The number of elves in the Krampus House has been increased and is now fixed rather than random (Event).

Source

Steam News / 2 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.