Full notes
Full Ghost Exile update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Server
- Fixes
- Balance
Ghost Exile changes
Added the ability to adjust video camera brightness (LMB).
Fixed an issue where the ghost could teleport to the player on large maps.
Reduced the volume and radius of the claustrophobia sound.
Increased the disconnection radius for sound sensor monitoring.
Fixed an issue where cameras in Blocks A and B could not be opened on the Insane difficulty (Prison).
On large maps in the Shadow World, the cage now always spawns in the sealed room.
On large maps in the Shadow World, auxiliary light will no longer treat a symbol as the nearest one if the player is 4 meters away from it.
Fixed an issue where the mode would not start on the Krampus House map on the Insane difficulty when playing with four players (Event).
Fixed an issue where sensitivity was too low during the cannon sequence in the Elf Village.
Increased the activation chance of the Dibbuk’s Tier 3 ability.
Keys now highlight when the player is nearby in the Krampus House, except on the Insane difficulty (Event).
Fixed an issue where Krampus could grab the player while outside (Event).
The time required to open prison doors or enter a house now depends on the selected difficulty (Event).
The number of elves in the Krampus House has been increased and is now fixed rather than random (Event).
Source
Changelog.gg summarizes and formats this update. How we read updates.
