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Steam News15 August 202510mo ago

Status 0.1.1695

Hey guys - Dev here Today is the last day with our interns, and they’ve both left us with some great progress to share. Modding The modding system is now about 90–95% complete.

In this update4

Full notes

Full Get Your Tentacles Off My Waifu! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • UI and audio
  • Maps
  • Store
  • Fixes
addedModdingThe mod files use a JSON format. Right now, you can change and create data assets (the core game data). You can also create prefabs—Unity’s term for templates of in-game objects, like bullets or tentacle segments. On top of that, you can add your own graphics and sounds.
addedModdingWhat’s not yet supported is creating new levels or terrain. There are also no modding tools yet, and I’m not sure if I’ll ever have time to write full modding documentation while working solo on the game. Still, let me know which features you’d like to see, so I can make some plans.
changedAnimationView store page
fixedEverything ElseProgress still feels slow, but it’s fun. The past two weeks, we focused heavily on monster setup. Most of the systems I had prepared for them turned out to be too fiddly to work with. But that is under control now. We’ve also fixed countless bugs and adjusted the system so it works well with modding.

Get Your Tentacles Off My Waifu! changes

addedThe mod files use a JSON format. Right now, you can change and create data assets (the core game data). You can also create prefabs—Unity’s term for templates of in-game objects, like bullets or tentacle segments. On top of that, you can add your own graphics and sounds.
addedWhat’s not yet supported is creating new levels or terrain. There are also no modding tools yet, and I’m not sure if I’ll ever have time to write full modding documentation while working solo on the game. Still, let me know which features you’d like to see, so I can make some plans.
changedView store page
fixedProgress still feels slow, but it’s fun. The past two weeks, we focused heavily on monster setup. Most of the systems I had prepared for them turned out to be too fiddly to work with. But that is under control now. We’ve also fixed countless bugs and adjusted the system so it works well with modding.

Hey guys - Dev here

Today is the last day with our interns, and they’ve both left us with some great progress to share.

Modding

The modding system is now about 90–95% complete. The main work left is just wrapping it all up properly. We can already load the base game as a mod.

If everything goes as planned, we’ll be able to ship Waifu with the base game packaged as a mod, neatly stored inside the game files. This way, you’ll have the best possible example of how a mod works.

The mod files use a JSON format. Right now, you can change and create data assets (the core game data). You can also create prefabs—Unity’s term for templates of in-game objects, like bullets or tentacle segments. On top of that, you can add your own graphics and sounds.

What’s not yet supported is creating new levels or terrain. There are also no modding tools yet, and I’m not sure if I’ll ever have time to write full modding documentation while working solo on the game. Still, let me know which features you’d like to see, so I can make some plans.

Animation

Our character design intern made a video for you—so Waifu is now officially an ARG.

View store page

Everything Else

Progress still feels slow, but it’s fun. The past two weeks, we focused heavily on monster setup. Most of the systems I had prepared for them turned out to be too fiddly to work with. But that is under control now. We’ve also fixed countless bugs and adjusted the system so it works well with modding.

Have a gif how the monster grows and evolves with increasing difficulty.

Until then - Have fun

Source

Steam News / 15 August 2025

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