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Steam News24 October 20258mo ago

Big Ol' Halloween Update!

Happy Murderversary everyone! This update was focused on bug fixes, optimizations and quality of life adjustments. New Halloween Map Varient Spookyfall All words are Halloween themed.

In this update1

Full notes

Full Get Stuffed! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

23 fixes10 additions30 changes13 removals
  • Maps
  • Performance
  • Gameplay
  • Balance
  • Fixes
  • Events
addedThis update was focused on bug fixes, optimizations and quality of life adjustments.New Halloween Map Varient
changedSpookyfallThe map has custom Spirit interactions and increased Spirit gain rate.
changedSpookyfallFlickering lights and a deadly fall await you (we mean this literally).
changedSpookyfallWe didn't want to just bring fixes and thought that a variant of the most popular map would be a great addition. We will only have it available for the Halloween event.
removedThe goodsSnickle Snackle no longer flickers visibility and instead is only visible if they're in your peripheral and if they're not crouched.
removedThe goodsSnickle Snackle no longer propagates with their E, but do gain max health until death if they kill with it.
Global Spirit Event count51Global Spirit Event count decreased, nerfDouble Barreled Shotgun Recharge Rate Time105secondsDouble Barreled Shotgun Recharge Rate Time decreased, buffDevourer Teleport cooldown25seconds5Devourer Teleport cooldown decreased, buffSnickle damage from primary attack2515Snickle damage from primary attack decreased, nerf

Get Stuffed! changes

addedNew Halloween Map Varient
changedThe map has custom Spirit interactions and increased Spirit gain rate.
changedFlickering lights and a deadly fall await you (we mean this literally).
changedWe didn't want to just bring fixes and thought that a variant of the most popular map would be a great addition. We will only have it available for the Halloween event.
removedSnickle Snackle no longer flickers visibility and instead is only visible if they're in your peripheral and if they're not crouched.

Happy Murderversary everyone!

This update was focused on bug fixes, optimizations and quality of life adjustments.

New Halloween Map Varient

Spookyfall

  • All words are Halloween themed.

  • The map has custom Spirit interactions and increased Spirit gain rate.

  • Flickering lights and a deadly fall await you (we mean this literally).

We didn't want to just bring fixes and thought that a variant of the most popular map would be a great addition. We will only have it available for the Halloween event.

The goods

  • Snickle Snackle no longer flickers visibility and instead is only visible if they're in your peripheral and if they're not crouched.

  • Snickle Snackle no longer propagates with their E, but do gain max health until death if they kill with it.

  • Stack gain for them is 4x as fast. ( I may drop their E ability and just make snickle do heavy back stab damage.)

  • AGMs now start to take ambient damage once they've initially been triggered, this damage will drop them within 1-6 life but wont fully kill them.

  • President no longer has stamina drain on his primary attack

  • Fixed some UV issues in Skyfall

  • Made Objective Information a toggle instead of a hold

  • Lowered Global Spirit Event count to 1 from 5, hoping this incentivizes using spirit abilities and interacting with minor spirit events more often.

  • Fixed some Normals in Skyfall

  • Staggered from Stamina now resets at half stamina back instead of waiting until fully replenished

  • Health Pips now convey 5 health each instead of 10, this will double the amount of pips shown

  • Clown music and targeting of clown both trigger at the same time now.

  • Double Barreled Shotgun Damage increased by 20%

  • Double Barreled Shotgun Recharge Rate Time Reduced to 5 seconds from 10 for a full Charge

  • Double Barreled Shotgun Only has 1 shot down from 2.

  • Cleaned up host settings sub-menu

  • Lined up No Password with Server Name text

  • Changed icons for Voting

  • Removed news section

  • Constructions now start under the pad and move up. This will prevent players from getting stuck under new constructions.

  • Constructions and Weapons/Items are now loaded into memory shortly after the round starts

  • Devourer Teleport cooldown lowered to 5 from 25 seconds.

  • Snickle damage from primary attack lowered to 15 from 25

  • Snickle is now visible for 3 seconds after attacking. Killing a player will clear the timer.

  • Micromoon Health lowered to 75 from 100

  • Killers now have a 30% damage reduction. This is removed when a Showdown starts.

  • Runners are now 15% faster than other victim roles

  • Adjusted weighting for pirate buff

  • Fixed brightness causing your screen to go black.

  • Fixed menu buttons causing rain noise to dip.

  • Fixed description of AI Killer

  • Fixed formatting on the "Auto Crouching" drop down box

  • Turned down the volume of the storm in sandbox, Jesus that was loud

  • Werewolf no longer drops his "Hands" on transform (Hilarious)

  • Replaced word library for the Skyfall password.

  • Turkeys no longer see the construction prompts

  • Devourers can now periodically sense Killers and Antagonist

  • Clown now gets different points based on the prank

  • Clown base point goal has changed from 17 per clown + 15 to 20 per clown + 15

  • Oxygen Generator can now be pranked

  • Oxygen Generator has been optimized

  • Freed up a good chunk of memory

  • Fixed multiple causes of major framerate drops

  • Adjusted candle particles

  • Corrected Normals for wood boards in Witchwood

  • Corrected Normals for rocks in witchwood

  • Upscaled texture for wood boards in Witchwood

  • Landscape in Witchwood no longer warps near player

  • Axe Murderer now is told they cannot buy weapons from the shop

  • OBJ markers no longer appear above your hud.

  • Cleaned up HUD a bit

  • Fixed a recursive bug with axe murderer axe stacks

  • Clown gets extra points for players that slip on bananas sliding into their walls

  • Clown is given more information when using prank book

  • AGMs can be Pranked now (Maximum Clownitude)

  • Noodle Passive now grants stamina drains 20% slower.

  • Fixed a bug that caused objective icons to appear above the UI

  • Fixed a bug that caused flickering of icons in world space

  • OBJ icons are now smaller to help clear up screen space

  • Other general UI adjustments that i left unspecific in my notes...

  • Blood letter is now back in

  • Fixed a pretty significant bug that caused multiple proc's of "Buff Added"

  • Changed memory loading to be asynchronous in most instances, which should help resolve menu lag.

  • Contagious is now back in

  • Snickle no longer insta-kills with their Spirit Reap if the hit player doesn't have max stacks of murder charge.

  • Fixed not being able to change 3 settings while in the tutorial.

  • Shifted quality settings for Shadows to fix T-Posing on lowest setting.

  • Fixed an order of operations issue that was causing buffs with overridden base durations to no properly set a new duration.

  • Fixed spots where players could get stuck by the trucks in Route 69

  • Took advantage of the above and adjusted layout to create more line of sight breaks in Route 69.

  • New art for lockers.

  • New art for Crates (I will eventually replace the other repeat searchables art)

  • Adjusted some overblown lights in Route 69

  • Removed a bed that was thrusted into an unsuspecting dresser in Route 69

  • Enabled volumetric fog in Route 69

  • Removed fog particles from Route 69 to improve performance

  • Added engine rumble to Trucks that are on in Route 69

  • Fixed Flashlight brightness not resetting after being used.

  • Fixed suicidal snowman

  • Reworked the Painting's Copycat code to fix bugs related to it.

  • Painting's Copycat teleporting will now make you face where you were looking after the teleport. This will help orient the player.

  • Fixed a navigation issue in Outpost 32

  • Fixed first person animations freezing occasionally.

  • Ultra Damage can no longer spread by contagious

  • Defective Clone can no longer spread by contagious

  • Escaping the Dream Realm now gives 2 stacks of normal energized instead of the 25 second duration one.

  • Replaced all trees in Camp Valentine. Players should get stuck in them much less often.

  • Fixed Evil Snow man not chasing if it got stuck in a "paused" state. (Step Frosty)

  • Fixed an issue where an antagonist would be assigned regardless of whether the minimum threshold was met, even if the threshold was enabled.

  • Fixed an issue that would cause our player base to be bigger than 8 (that was close!)

We've also launched a new game M_rdle that you can check out

https://store.steampowered.com/app/3811290/M_rdle/

If you run into any bugs or surprise features, let us know on the discussion board or in our Discord at Discord.gg/FatBombStudios

Source

Steam News / 24 October 2025

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