In this update1
Full notes
Full Get Stuffed! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- Gameplay
- Balance
- Fixes
- Events
Get Stuffed! changes
Happy Murderversary everyone!
This update was focused on bug fixes, optimizations and quality of life adjustments.
New Halloween Map Varient
Spookyfall
All words are Halloween themed.
The map has custom Spirit interactions and increased Spirit gain rate.
Flickering lights and a deadly fall await you (we mean this literally).
We didn't want to just bring fixes and thought that a variant of the most popular map would be a great addition. We will only have it available for the Halloween event.
The goods
Snickle Snackle no longer flickers visibility and instead is only visible if they're in your peripheral and if they're not crouched.
Snickle Snackle no longer propagates with their E, but do gain max health until death if they kill with it.
Stack gain for them is 4x as fast. ( I may drop their E ability and just make snickle do heavy back stab damage.)
AGMs now start to take ambient damage once they've initially been triggered, this damage will drop them within 1-6 life but wont fully kill them.
President no longer has stamina drain on his primary attack
Fixed some UV issues in Skyfall
Made Objective Information a toggle instead of a hold
Lowered Global Spirit Event count to 1 from 5, hoping this incentivizes using spirit abilities and interacting with minor spirit events more often.
Fixed some Normals in Skyfall
Staggered from Stamina now resets at half stamina back instead of waiting until fully replenished
Health Pips now convey 5 health each instead of 10, this will double the amount of pips shown
Clown music and targeting of clown both trigger at the same time now.
Double Barreled Shotgun Damage increased by 20%
Double Barreled Shotgun Recharge Rate Time Reduced to 5 seconds from 10 for a full Charge
Double Barreled Shotgun Only has 1 shot down from 2.
Cleaned up host settings sub-menu
Lined up No Password with Server Name text
Changed icons for Voting
Removed news section
Constructions now start under the pad and move up. This will prevent players from getting stuck under new constructions.
Constructions and Weapons/Items are now loaded into memory shortly after the round starts
Devourer Teleport cooldown lowered to 5 from 25 seconds.
Snickle damage from primary attack lowered to 15 from 25
Snickle is now visible for 3 seconds after attacking. Killing a player will clear the timer.
Micromoon Health lowered to 75 from 100
Killers now have a 30% damage reduction. This is removed when a Showdown starts.
Runners are now 15% faster than other victim roles
Adjusted weighting for pirate buff
Fixed brightness causing your screen to go black.
Fixed menu buttons causing rain noise to dip.
Fixed description of AI Killer
Fixed formatting on the "Auto Crouching" drop down box
Turned down the volume of the storm in sandbox, Jesus that was loud
Werewolf no longer drops his "Hands" on transform (Hilarious)
Replaced word library for the Skyfall password.
Turkeys no longer see the construction prompts
Devourers can now periodically sense Killers and Antagonist
Clown now gets different points based on the prank
Clown base point goal has changed from 17 per clown + 15 to 20 per clown + 15
Oxygen Generator can now be pranked
Oxygen Generator has been optimized
Freed up a good chunk of memory
Fixed multiple causes of major framerate drops
Adjusted candle particles
Corrected Normals for wood boards in Witchwood
Corrected Normals for rocks in witchwood
Upscaled texture for wood boards in Witchwood
Landscape in Witchwood no longer warps near player
Axe Murderer now is told they cannot buy weapons from the shop
OBJ markers no longer appear above your hud.
Cleaned up HUD a bit
Fixed a recursive bug with axe murderer axe stacks
Clown gets extra points for players that slip on bananas sliding into their walls
Clown is given more information when using prank book
AGMs can be Pranked now (Maximum Clownitude)
Noodle Passive now grants stamina drains 20% slower.
Fixed a bug that caused objective icons to appear above the UI
Fixed a bug that caused flickering of icons in world space
OBJ icons are now smaller to help clear up screen space
Other general UI adjustments that i left unspecific in my notes...
Blood letter is now back in
Fixed a pretty significant bug that caused multiple proc's of "Buff Added"
Changed memory loading to be asynchronous in most instances, which should help resolve menu lag.
Contagious is now back in
Snickle no longer insta-kills with their Spirit Reap if the hit player doesn't have max stacks of murder charge.
Fixed not being able to change 3 settings while in the tutorial.
Shifted quality settings for Shadows to fix T-Posing on lowest setting.
Fixed an order of operations issue that was causing buffs with overridden base durations to no properly set a new duration.
Fixed spots where players could get stuck by the trucks in Route 69
Took advantage of the above and adjusted layout to create more line of sight breaks in Route 69.
New art for lockers.
New art for Crates (I will eventually replace the other repeat searchables art)
Adjusted some overblown lights in Route 69
Removed a bed that was thrusted into an unsuspecting dresser in Route 69
Enabled volumetric fog in Route 69
Removed fog particles from Route 69 to improve performance
Added engine rumble to Trucks that are on in Route 69
Fixed Flashlight brightness not resetting after being used.
Fixed suicidal snowman
Reworked the Painting's Copycat code to fix bugs related to it.
Painting's Copycat teleporting will now make you face where you were looking after the teleport. This will help orient the player.
Fixed a navigation issue in Outpost 32
Fixed first person animations freezing occasionally.
Ultra Damage can no longer spread by contagious
Defective Clone can no longer spread by contagious
Escaping the Dream Realm now gives 2 stacks of normal energized instead of the 25 second duration one.
Replaced all trees in Camp Valentine. Players should get stuck in them much less often.
Fixed Evil Snow man not chasing if it got stuck in a "paused" state. (Step Frosty)
Fixed an issue where an antagonist would be assigned regardless of whether the minimum threshold was met, even if the threshold was enabled.
Fixed an issue that would cause our player base to be bigger than 8 (that was close!)
We've also launched a new game M_rdle that you can check out
https://store.steampowered.com/app/3811290/M_rdle/
If you run into any bugs or surprise features, let us know on the discussion board or in our Discord at Discord.gg/FatBombStudios
Source
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