Full notes
Full Get Stuffed! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Events
- Maps
A small update that addresses some glitches/bugs along with some minor balancing. Painting will be receiving more attention, but I wanted to get this out in time for Halloween.
All killers have 25% reduction in knockdown durations.
Fixed a ui bug for swarmling help screen
Infected no longer spawns as a zombie in the sandbox
Masochist Final Form can now be selected in sandbox
Shadow Plaguestone ability cooldown reduced to 22 seconds from 35
Shadow has 60% reduction to crowd control (knockdown, slows, stuns)
Fixed Lichstone appearing as a purchasable
AI SIgnal Auto rage only works on Hard or greater. Rage timers adjusted based on difficulty
AI Signal Rage gain for killing construction has also been adjusted and scales with difficulty
Dream Realm Crouch damage reduced to 15 damage from 30
Nuke : Screens now give random numbers to spectating players to prevent coordination from death
Face Humper Event : Max face humpers out from event is dropped to 3 from 5
Fixed Prank Book not working on vending machines
Cliff Jumper no longer allows the next perk to be free
Objective markers have a 2 second delay before appearing to avoid prematurely marking things
Swarmlings are now affected by attractive ground event
Fixed a bug that caused objectives to drop near where you dropped another item
Fixed an information bug for dream eater
Updated Puppet Master info
Turkeys no longer spawn with big heads
Sub Objectives on non collection maps no longer spawn if 5 minutes or less remain.
Fixed a visual bug for hitman
Shop no longer tells you that you have a free perk, if you do not infact have a free perk
Construction Zone is now a red marker
Side Objectives with construction zones, spawn 2 extra supply boxes
New Side Objective : Emergency Medicine (Spawns if no medic or medical stations exist when a player is infected for a little bit)
You no longer leave a tombstone behind as you exit the doors in the Sandbox
If you join late, your original role is set to Runner
Butcher eating the moon, gives him anti-gravity buff
Rip N Tear buff : speed increase is now 22% down from 33%
Plaguestones now give 8 stacks of shadow plague up from 5
Sniper rifle reduction from each wall penetrated changed to a 50% loss from 25%
Forgot to write it here, but Shadow no longer heals from his own damage sources (includes map damage)
Fixed Dream Eater not being able to leap with small boy
Dream Eater lunge fatigue raised to 1 second from .25
Butcher Snack Time cooldown raised to 12 seconds from 8
Butcher slap camera turn intensity lowered
Fixed a bug that let Dream Eater crouch through the ground
Event Director given new event "The Hunted" it will only trigger in matches with 8 or more players under specific circumstances
Fixed Shadows healing
Max banishment stacks lowered to 5 from 10, essentially banishing painting 5 seconds earlier.
Insanity gain rate is doubled
Insanity drops 25% more stacks each removal tick
Painting damage ticks are 50% slower in Dream Realm
Banishment Shield lowered to 3 seconds from 10
Pumpkin event only brings back players that put spirit into it
Source
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