Full notes
Full Get Stuffed! update
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Repeated intro
Hey Everyone!
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
- Balance
- Events
Get Stuffed! changes
Over the last few weeks we've pushed a weekly patch that fixed some known bugs (you can see the patch notes in game under the news section) We usually push the update around 4:00-ish AM MST but I wanted to push this one early because it fixes a major crash that involves the cloning machine. I've only been able to test the bug fixes this week in solo as this is a busy week for a lot of people. So it may introduce other bugs, please let us of any you run into on our discord.
Notes!
Zombies can no longer hurt the infected
Spawning gate is included in final lives check now
Rewrote cloning machine code, this is both a huge optimization (more noticeable at high numbers of tombstones) and a fix for the tombstone crash. In addition, cloning machines now prioritize the oldest tombstone.
Searching and dying should no longer leave the progress bar on screen.
Showdown tracker has been adjusted to more accurately track Axe Murderer, Zombies(includes infected), Werewolf and Deceivers.
Inoculation damage boost for plague doctor is now properly working.
Turkeys now leave behind tombstones
Pranked cloning machine now properly rewards prank
Defective cloning machine can be pranked properly now.
Removed the slow from Fear
Removed the slow from Tenderized
Any damage above 1000 is now immutable
Butcher movement speed increased by 2%
Fixed a spot where u could get oxygen outside in titan one six
Fixed a spot on the bunkers in outpost 32 where you could not freeze
Moved build node in titan one six that was on the floating pad to in front of the nearest air lock
Drinking an energy drink no longer refreshes your current stack.
Fixed butter not always applying to floor
Soviet Milk now works on all non killers
Frost Wound no longer spreads
Plunderer price increased to 45 from 35
Adjusted pirate scrap buff to give 1 extra scrap per 2 stacks instead of 1.
Pirate no longer receives their own pirate scrap buff, they were meant to be a support role that moved around with a posse. Before this change, it was mostly pirate vs the world.
Cliff jumper now works properly in Titan One Six
Adjusted some damage volumes to no longer affect intern (Was initially intended)
Busted pipes no longer affects Interns
Scaled up damage volume around camp fire in Camp Valentine.
Source
Changelog.gg summarizes and formats this update. How we read updates.
