In this update6
Full notes
Full Genome Guardian 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Fixes
Genome Guardian 2 changes
π¨"THE DAILY DIVE UPDATE"releases 28 AUG
π¨"THE FULL RELEASE UPDATE"releases 11 OCT
β BALANCE
REDACTEDGuardian:REDACTED, because it was so insanely busted, especially with Armour/Shield builds (still is pretty busted)
π CHANGES
REDACTEDGuardian: There's now a one-time SETUP DIVE button warning that statesREDACTEDwhen using this Guardian in MINER Mode."MINER" Mode:
"BOMBARDMENT!" Powerpolyp won't damage the purple Abyss Deposits (the ones that hurt you when broken). Everything else still will though!
slightly increased area of effect for Freeze & Explosive Deposits.
π¨ FIXES
REDACTEDGuardian: theREDACTEDpart of the Lives count no longer fades out when Lives = 0."Disc" Bracket:
Projectiles would instantly vanish if Velocity was 10.
"Compressor" Mod: now works with this as expected.
- "Seismograph" Modfixed a number of cases where the Size/Velocity modifier swap wasn't being applied.
"Mercy" Endless Mutation: it's supposed to prevent you from dealing Damage while at full Health, and now it does so consistently and affects Deposits.
SETTINGS:
Menu Animation: in 0.8.0, it was preventing other animations from occurring too.
Potato Mode: was supposed to also disable projectile trails, and now it does.
Weapon ACGT "Chromaelstrom": explosions are now tinted red for Crits.
Proximity Weapons...:
...with Bounce:
fixed cases where they'd do no Damage if their explosion size was tiny.
now triggers explosions when hitting Deposits.
...with Pierce:
no longer deal Damage twice per hit.
some text formatting stuff.
π Please add a review! They directly support GG2 / development π
You know those sites like Patreon or that Buy Me A Coffee one? That's what reviews are to a game.
Whether it's 30 paragraphs or 1 letter, they all directly influence Genome Guardian 2's success & exposure.
Source
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