Full notes
Full Gemwielders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Apart from fixing a couple of minor bugs, this patch tries to address edge cases where desynchronization would occur in online multiplayer games. Since these are not easy to reproduce, it’s very hard to tell whether I managed to fix them. Hopefully, however, I got to the root of things this time or at least reduced the likelihood of their occurrence.
Bug Fixes
Hiding the draft row to check the game start by pressing the draft row button works properly in “pass and play”.
Coral Reef correctly readies a single used and usable modification automatically, even when you currently don’t have the power to use it.
Since game ending actions still sometimes did not get submitted correctly in online multiplayer, I increased the delay before cutting the peer to peer connections after the game ended.
Improved the seed syncing flow in online multiplayer to avoid edge cases where the wrong deck would load.
Source
Changelog.gg summarizes and formats this update. How we read updates.
