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Steam News5 December 20256mo ago

Patch v.1.0.2

Apart from fixing a couple of minor bugs, this patch tries to address edge cases where desynchronization would occur in online multiplayer games.

Full notes

Full Gemwielders update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions3 changes0 removals
  • Gameplay
  • UI and audio
changedApart from fixing a couple of minor bugs, this patch tries to address edge cases where desynchronization would occur in online multiplayer games. Since these are not easy to reproduce, it’s very hard to tell whether I managed to fix them. Hopefully, however, I got to the root of things this time or at least reduced the likelihood of their occurrence.
fixedBug FixesHiding the draft row to check the game start by pressing the draft row button works properly in “pass and play”.
fixedBug FixesCoral Reef correctly readies a single used and usable modification automatically, even when you currently don’t have the power to use it.
changedBug FixesSince game ending actions still sometimes did not get submitted correctly in online multiplayer, I increased the delay before cutting the peer to peer connections after the game ended.
changedBug FixesImproved the seed syncing flow in online multiplayer to avoid edge cases where the wrong deck would load.

Apart from fixing a couple of minor bugs, this patch tries to address edge cases where desynchronization would occur in online multiplayer games. Since these are not easy to reproduce, it’s very hard to tell whether I managed to fix them. Hopefully, however, I got to the root of things this time or at least reduced the likelihood of their occurrence.

Bug Fixes

  • Hiding the draft row to check the game start by pressing the draft row button works properly in “pass and play”.

  • Coral Reef correctly readies a single used and usable modification automatically, even when you currently don’t have the power to use it.

  • Since game ending actions still sometimes did not get submitted correctly in online multiplayer, I increased the delay before cutting the peer to peer connections after the game ended.

  • Improved the seed syncing flow in online multiplayer to avoid edge cases where the wrong deck would load.

Source

Steam News / 5 December 2025

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