Full notes
Full Gems Defenders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Gems Defenders changes
As per the previous post this is just very quick update that brings everything the latest experimental version introduced into live 1.1 version while also adding partial Slovak Localization (whole UI and most of the game is now localized into Slovak as well - only the story is left to be translated).
If you happen to stumble upon any bugs, typos or issues with localization feel free to reach out to me via Discord and I am always happy to improve any of my games.
There is full list of changes in the new version:
Main Menu UI tweaked to accommodate for bug that caused gold value to disappear
Buildings texts changed to better reflect what which building is doing
Buildings tweaked to provide scalable bonuses
Prompt for Sentry Towers being miss leading fixed
The game can now run on background when minimized
All weapons has been balanced
Some legacy stats on weapons has been removed as they were no longer used
Endless / survival mode now has procedural difficulty past round 50
Merchant mode now has procedural difficulty past round 65
Tavern story font changed to something more readable
Tavern mode and features bound not only to active level but also overall progression now
Source
Changelog.gg summarizes and formats this update. How we read updates.
