Full notes
Full Gemion Function update
Read the full published notes in a cleaner layout. The original post stays linked below.
| System | Changed base health to 1000 (from 140). This is so Super moves can have more varied damage (previously, was restrained to the 1 damage minimum per hit) |
| New health values: 1100 = BARRY-350 1000 = AZ, Dontay 950 = Arisette, Bonso, Leznever 900 = Rikki, Spiros 800 = Sin AZ | |
| Damage for moves have been increased to roughly 7x to match above health changes. Will be tweaked more over time | |
| Minimum damage scaling for Supers to 60% (from 50%) | |
| Minimum damage scaling for EX Specials to 50% (from 60%) | |
| Animations | Improve some slash animations by removing early active frames to simulate a swipe effect: - Arisette = 5M, 2H, 666H, jM - AZ + Sin AZ = 2M, 2H, jM - BARRY-350 = 5M, 5H, 2H, jM, jH - Dontay = 5L, 2M, 2L, 2M, 2H, jL, jM, jH, j2H - Leznever = 5M, 5H, 2H, jM, jH - Rikki = 214X - Spiros = 5L, 2H, 5U~M,5U~4M |
| Adjust limbs in some animations: - Arisette = 666H - AZ + Sin AZ = jM - Dontay = 5L, 5M, 5H, 2H, jL, jM, jH | |
| Dontay | Spiral Blades = removes first "woosh" SFX at the start |
| Leznever | 5M = startup decreased to 11 (from 13) |
| Rikki | 214X = less active frames to match animation - 214L = 10 (from 24) - 214M = 12 (from 22) |
| Performance Optimization | Improve rendering performance by lowering quality of the black outline around characters |
| Combo Trials | Small edits to 3 old failure messages |
| 8 new failure messages (492 total). Listed below: | |
| #RiseUp | |
| Moron combat. | |
| In just ass. | |
| Ninjas gotta eat. | |
| You are on thin ice, and you're fat. | |
| Suspect is not in the best of shape. | |
| Suspect is headed south on Gay Street. | |
| Doi doi doi, bao bao bao, hai hai hai. |
Source
Changelog.gg summarizes and formats this update. How we read updates.
