Full notes
Full Gemion Function update
Read the full published notes in a cleaner layout. The original post stays linked below.
| New Character | [Work-in-progress] He is a brawler with a unique Charge meter. Increase the charge meter by holding the Unique Movement button and then his Special moves become empowered with new follow-ups for huge damage. |
| AZ | When activating the Super "A Different Animal", a new meter UI will appear to show that there are 3 stocks gained, which can then be depleted with the follow-ups of "The Same Beast" and "Samba Mamba Beam" |
| Input Reader | During the startup of run dashes, do not allow some cancels (to nothing, crouch, normal attacks) for the first few frames [to allow for some movement before quickest cancels] |
| Unique Movement inputs are now checked after (instead of before) Gem moves and Special moves inputs. [to allow for Osol to do his Level 1 version of Specials by pressing U simultaneously] | |
| Pause Options | Setting to toggle visibility of the Fight UI HUD |
| Button Config | Buttons to "Apply Default": Gamepad A/B and Arcade Stick |
| Steam Input seems to work for most controllers, so removing "Controller Type" and its note in the "Issues?" pop-up. | |
| Round Win Icons | Draw = D green Time over = clock Perfect = gold P Default = blue V |
| More icons will be added shortly for: EX move, Super, chip damage, Gem moves, and double KO | |
| VFX | Hitspark + blockspark = renders at the collision midpoint [previously, it was randomly near the defender's midpoint] |
| SFX | Increase sound of some slash and hit effects |
| Cel Shading | Adjust cel shading values slightly for most characters |
| Gem Select | Expand red+blue team borders vertically slightly |
| Title Screen | New logo for game title |
| Bug Fix | Fixed a bug where "always OTG" moves (aka only Osol Lv2+3 Red King and Gravity Function currently) were hitting downed opponents even when the hitbox was not actually colliding with the downed opponent [thanks to metal8 for the find 😎] |
Source
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