HomeGamesUpdatesPricingMethodology
Steam News14 May 20261mo ago

May 14, 2026

AZ A Different Animal = now gives 3 "Different Animal" stocks (from 2) for its follow-up Supers Samba Mamba Beam = damage decreased to 10 (from 20) and hitstun decreased to 35 (from 60) [but now can do 3 usages and mini

Full notes

Full Gemion Function update

Read the full published notes in a cleaner layout. The original post stays linked below.

AZA Different Animal = now gives 3 "Different Animal" stocks (from 2) for its follow-up Supers
Samba Mamba Beam = damage decreased to 10 (from 20) and hitstun decreased to 35 (from 60) [but now can do 3 usages and minimum damage is still 10]
The Same Beast = now will use ALL remaining "Different Animal" stocks. Number of hits will vary depending on number of stocks used (changed from always 8 hits) to: 1 stock = 4 hits 2 stocks = 9 hits 3 stocks = 15 hits
Camera during Samba Mamba Beam does not zoom out if AZ is near the corner that he is facing towards
DontayNew sword model for his weapon
Adjust some animations slightly so the new sword model faces towards the camera (from most angles): walk forward, walk back, dash forward
5M and jM = reduce attack trail duration at the end
Super Meter in Fight UIThe current percent in the Super meter bar is now marked by a vertical white line that is surrounded by black edges
Border around Super meter bar is thicker and always black
Color of the Super meter number is a red-orange (from orange) when in-between 4 and 5 meters
Color of the Super meter number is a light purple (from blue) when less than 1 meter
Fix rendering issues when the Super meter percent was near 0% or 100% of the meter. For example: previously, at percents less than 3%, it seemed like it was at 0% still)
Portrait ImagesNew portrait for Dontay
Character portraits now have individually colored background which will show throughout the game, except during a superflash in which it is a dark grey
Gem portraits now have a colored background which will show throughout the game
Character SelectChange background to a scrolling checkered dark green and dark orange squares
Gem SelectChange background to a scrolling checkered dark green and dark orange squares
Reduce the size of the team backgrounds to be just surrounding the character portraits
Command ListSmall UI adjustments to Gem icons
SFXAZ = A Different Animal, The Same Beast, Samba Mamba Beam
Dontay = Spiral Blades
All characters = quick SFX for dashes/runs/rolls/etc.
AudioStop playing all player audio when: 1. Resetting positions in Training/Combo Trials, 2. Transitioning to the next round, and 3. Transitioning to the very end of the game

Source

Steam News / 14 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.