Full notes
Full Gemion Function update
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| AZ | A Different Animal = now gives 3 "Different Animal" stocks (from 2) for its follow-up Supers |
| Samba Mamba Beam = damage decreased to 10 (from 20) and hitstun decreased to 35 (from 60) [but now can do 3 usages and minimum damage is still 10] | |
| The Same Beast = now will use ALL remaining "Different Animal" stocks. Number of hits will vary depending on number of stocks used (changed from always 8 hits) to: 1 stock = 4 hits 2 stocks = 9 hits 3 stocks = 15 hits | |
| Camera during Samba Mamba Beam does not zoom out if AZ is near the corner that he is facing towards | |
| Dontay | New sword model for his weapon |
| Adjust some animations slightly so the new sword model faces towards the camera (from most angles): walk forward, walk back, dash forward | |
| 5M and jM = reduce attack trail duration at the end | |
| Super Meter in Fight UI | The current percent in the Super meter bar is now marked by a vertical white line that is surrounded by black edges |
| Border around Super meter bar is thicker and always black | |
| Color of the Super meter number is a red-orange (from orange) when in-between 4 and 5 meters | |
| Color of the Super meter number is a light purple (from blue) when less than 1 meter | |
| Fix rendering issues when the Super meter percent was near 0% or 100% of the meter. For example: previously, at percents less than 3%, it seemed like it was at 0% still) | |
| Portrait Images | New portrait for Dontay |
| Character portraits now have individually colored background which will show throughout the game, except during a superflash in which it is a dark grey | |
| Gem portraits now have a colored background which will show throughout the game | |
| Character Select | Change background to a scrolling checkered dark green and dark orange squares |
| Gem Select | Change background to a scrolling checkered dark green and dark orange squares |
| Reduce the size of the team backgrounds to be just surrounding the character portraits | |
| Command List | Small UI adjustments to Gem icons |
| SFX | AZ = A Different Animal, The Same Beast, Samba Mamba Beam |
| Dontay = Spiral Blades | |
| All characters = quick SFX for dashes/runs/rolls/etc. | |
| Audio | Stop playing all player audio when: 1. Resetting positions in Training/Combo Trials, 2. Transitioning to the next round, and 3. Transitioning to the very end of the game |
Source
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