Full notes
Full Gemion Function update
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| [New] Super Move | Bonso (Sattasuriya, 4264+Atks) = rains down seven bouncing sun projectiles |
| Input Reader for Super Moves | Increase the window leniency between each directional input |
| Before new motions (e.g., the second QCF in a double QCF input), increase the window before the next motion (was increased recently, but this is increasing it even more slightly) | |
| Also before new motions, allow the last input of the first motion to be held (i.e., previously, it did not accept when holding the last direction of the first motion for a while before the second motion) | |
| Increase window before last attack presses if the player is in pre-jump or early rising jump frames (to match special moves) | |
| Input Reader for Specials | For the increased input window while in pre-jump or early rising jump frames, increase it slightly more |
| Fight UI | Add black border around MAX Super meter |
| VFX | Blood Gem Singular (214G) = more particle effects |
| SFX | Dontay 623L/EX = increase fire SFX |
| Command List | Sin AZ = label the Super with OTG icon |
Source
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