Full notes
Full Gemion Function update
Read the full published notes in a cleaner layout. The original post stays linked below.
| [New Gem] Blood Gem | Function (Sanguine Reality) = tracking ball with "high" durability (breaks most non-super projectiles). Costs health to use it. OTG also. |
| Singular #1 (Rapid Coagulation; 236G) = small heal with very low recovery (6f total). It also has a special property where it can be canceled from most states (e.g., a whiffed Special move into 236G) [there are some states, like stances, where it cannot be canceled into this move] | |
| Singular #2 (Absolute Coagulation; 214G) = big heal but slow | |
| Cosmos (Hemostatic Flux) = lifesteal oH+oB but health drains | |
| Aegis Gem | Singular upwards (22G) = decreased startup to 2f (from 4f) and total frames to 22f (from 24f) |
| System | Mark EX projectiles with "high" durability (instantly break most non-EX projectiles) |
| When projectiles with different durabilities collide, the weaker projectile is still destroyed instantly but now render it for the minimum amount of frames still | |
| Combo Trials | 5 new failure messages and delete 2 old ones (432 total) |
| Online | Adjust coloring of network values by Steam names, so the leniency is ajdusted to be more green/good (used values from a real online match as a basis) |
| Training | Do not reset HP unless both teams have no combo and Gem Cosmos not active |
| Command List | Adjust some colors within Havoc Gem and Gravity Gem |
Source
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