HomeGamesUpdatesPricingMethodology
Steam News21 March 20263mo ago

March 20, 2026

VFX VFX for Supers for: Arisette, Leznever, Spiros SFX SFX for Supers for: Arisette, Leznever, Spiros, Sin AZ, Rikki Havoc Gem Change invincibility to start on frame 5 (from frame 1).

Full notes

Full Gemion Function update

Read the full published notes in a cleaner layout. The original post stays linked below.

VFXVFX for Supers for: Arisette, Leznever, Spiros
SFXSFX for Supers for: Arisette, Leznever, Spiros, Sin AZ, Rikki
Havoc GemChange invincibility to start on frame 5 (from frame 1). The first 4 frames have a slightly reduced standing height of the character
LezneverWhen in Gem Cosmo and re-inputting it for the Easy Super, prioritize the Super over the Fly/Unfly input.
2H = extended range and now has upperbody invinc during some of its startup
jM = increase range upwards
Air super to stop movement on frame 1 (to prevent scenario of done very low, which makes her land and waste the Super meter)
Allow Fly cancel from EX Creme Brulee
Fix ground+air EX Souffle Straight (and ground EX Souffle Angled) not being able to be Fly canceled
ArisetteWhen in Gem Cosmo and re-inputting it for the Easy Super, prioritize the Super over the Roll input.
Allow Super to be kara canceled only during the early cancelable frames of the Roll
L-Hurricane Kick = unscaled hitstun for its first usage in a combo and 2 more hitstun (for juggles to 666H), and also has increase height upwards
666H = increased hitbox range upwards and decrease the pushback downwards (for easier combos from a juggled 666H to Super)
2H = first hit has its range extended forward
Super has less horizontal pushback
CreditsUpdate credits for new sound effect artists

Source

Steam News / 21 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.