Full notes
Full Gemion Function update
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| System | Pushblock to not push away enemies who are in a Super animation |
| Burst cannot be done if any enemy is in a Super animation | |
| VFX | Characters now have an "attack trail" VFX on most attacks and some movements |
| Characters now have a "blue ribbon" VFX for Supers | |
| "Noise" VFX for Cosmo overlay. Goes in differect horizontal direction based on team who activated it. | |
| Dontay | 2L = increased range |
| 5L + 5M = head invincibility after a few frames | |
| jH = same startup, but now hitbox is a lot smaller vertically and accelerates downwards with the sword | |
| Animations | Some animations altered (e.g., Dontay 2L, 5H, j2H) |
| Bug Fix | Fix bug where projectiles were disappearing instantly after making collision. Reverted back to 10f to be visible (was changed to only 1f in December 2025) |
| In 2v2, there is a bug where walking towards an enemy BARRY-350 will cause the screen to shake. Cannot fully fix the bug now, but mitigating the screen shake a bit by decreasing BARRY-350's collision width | |
| Menus | Add new game title logo in startup menu |
| Command List | Rename "Gem Cosmo" to "Gem Cosmos" |
| Store Page | New logo |
| New store image assets |
Source
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