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Steam News25 June 202610d ago

Demo Patch 5 (0.98)

Howdy Folks! We are pretty much at the end of our QOL changes... everything from here on out is likely to be stability and bug fixes as we get ready to lock the game and prepare for release of the full Collection later

Full notes

Full GemCraft - Legacy Collection update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions6 changes1 removal
  • Performance
  • Gameplay
  • UI and audio
  • Balance
changedHowdy Folks! We are pretty much at the end of our QOL changes... everything from here on out is likely to be stability and bug fixes as we get ready to lock the game and prepare for release of the full Collection later this year.
removedExiting gem bombing or combining mode no longer cancels gram dragging in GC1
fixedFixed skill refund tooltips not updating after releasing Shift in GC1
addedWaves can now be called early while the game is paused in GC1
changedMore performance improvements in GC0
changedFurther improved mouse scroll wheel interaction with assigning skill points in GC0

GemCraft - Legacy Collection changes

changedHowdy Folks! We are pretty much at the end of our QOL changes... everything from here on out is likely to be stability and bug fixes as we get ready to lock the game and prepare for release of the full Collection later this year.
removedExiting gem bombing or combining mode no longer cancels gram dragging in GC1
fixedFixed skill refund tooltips not updating after releasing Shift in GC1
addedWaves can now be called early while the game is paused in GC1
changedMore performance improvements in GC0

Howdy Folks! We are pretty much at the end of our QOL changes... everything from here on out is likely to be stability and bug fixes as we get ready to lock the game and prepare for release of the full Collection later this year.

Changelog includes:

  • Exiting gem bombing or combining mode no longer cancels gram dragging in GC1

  • Fixed skill refund tooltips not updating after releasing Shift in GC1

  • Waves can now be called early while the game is paused in GC1

  • More performance improvements in GC0

  • Further improved mouse scroll wheel interaction with assigning skill points in GC0

  • Multiple UI fixes in GC0

  • Added a feature of allowing tower range to be adjusted with scroll wheel in GCL, to mimic behavior from GCCS. NOTE that it has to explicitly be toggled on in Options first

And additional tiny bug fixes and under the hood improvements to GC0 and GCL

Enjoy!

Armor Games Studios and Game in a Bottle

Source

Steam News / 25 June 2026

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