Full notes
Full GemCraft - Legacy Collection update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Performance
- Gameplay
- Balance
GemCraft - Legacy Collection changes
Programmer continues to cook with updates. As always, these updates are present in the demo and will be present in the full game. Many of these fixes deal with features / experiences only available in the full game, so we hope you continue to be hyped for the release later this year!
Changelog highlights:
Fixed shrine effect animation issue in GC0 and GCL
Fixed audio issue with early wave sfx in all 3 games
Fixed some potential crashes in GC0 and GCL
Added seeds to levels in GC1 - find the perfect seed for the colors of your starting gems, and re-use it over and over again! I expect the Discord to cook with this feature for finding perfect seeds
Fixed an alignment issue on the end-of-level results screen in GC0
Removed additional ad code and related references in GC1
Improved behavior of the mouse scroll wheel for skill allocation in GC0
Even more performance optimizations in GCL
Improved multiplier text sizing to handle large numbers in GCL
Fixed Lost Amulet floating text not appearing when game paused in GC0
Fixed trap gems w/ yellow component text display issue in GC0
Improved gem bomb accuracy and damage variance in GC1
Added Ctrl+Click to call all remaining waves in GC1
and more
Cheers!
Armor Games & Game in a Bottle
Source
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