Full notes
Full GemCraft - Legacy Collection update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Balance
GemCraft - Legacy Collection changes
Howdy Folks! Again, thank you for trying out the demo! We're so excited to have your feedback ahead of the full game release later this year. We've pushed our 2nd patch for the demo (and all changes will also be in the full game). Here are the highlights:
Fixed most audio issues. We removed audio adjustments from the individual games and moved it to the wrapper, with slider for volume control
Added tower-to-tower combining (and trap-to-trap, trap-to-tower, etc etc) for GemCraft 1
Updated hotkeys for consistency across all games
Added dozens of changes from Discord user Bill Wilson, hitting on bugs, optimizations, consistencies... you name it. Lots and lots of stuff
Optimizations that take extreme, extreme end-game situations in GC0 and GCL from 10 FPS (or less) to 28 FPS
Bug fixes from the OG games that allow fast-forward speeds to retain all benefits in GC0 and GCL. Previously, you could run into framerate caps
Added credits for the Collection to the wrapper
Added ability to Shift + Click to remove a skill point in GC1, instead of having to reset all skill points in order to test out different builds
Many of these changes won't impact gameplay on the demo, but will be crucial for high scores, endurance runs, and mega mana farms in the full game. Please let us know if you are still running into issues! As of now, we're aware of some edge case audio looping issues when pausing, and they'll be fixed in our next update.
Thanks!
-Armor Games & Game in a Bottle
Source
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