HomeGamesUpdatesPricingMethodology
Steam News19 April 20197y ago

Patch (04/19/2019)

In today's update we added Difficulty setting to the game options and made several other changes: • Now you can chose game Difficulty in the settings menu.

Full notes

Full Geeksos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedIn today's update we added Difficulty setting to the game options and made several other changes: • Now you can chose game Difficulty in the settings menu. It will changes how much damage your enemies inflict from their weapons. For example, Very Easy difficulty seriously reduces damage of enemies and is recommended for those who just want to relax and have fun. Other changes: • Weapons with automatic fire mode were spending ammo too fast. We've increased basic ammo capacity in the weapons of this type. • Now enemies will stop more often during firefights. With this change we want to reduce randomness of the gunfight. • Patrol rote of one of the guards was changed on a second level. • Now by moving the cursor you can move the camera even further. This will make level exploration easier and might help you with planning. • In the prologue hero could see an explosion twice if player chose to return back after death. It now fixed.

Geeksos changes

fixedIn today's update we added Difficulty setting to the game options and made several other changes: • Now you can chose game Difficulty in the settings menu. It will changes how much damage your enemies inflict from their weapons. For example, Very Easy difficulty seriously reduces damage of enemies and is recommended for those who just want to relax and have fun. Other changes: • Weapons with automatic fire mode were spending ammo too fast. We've increased basic ammo capacity in the weapons of this type. • Now enemies will stop more often during firefights. With this change we want to reduce randomness of the gunfight. • Patrol rote of one of the guards was changed on a second level. • Now by moving the cursor you can move the camera even further. This will make level exploration easier and might help you with planning. • In the prologue hero could see an explosion twice if player chose to return back after death. It now fixed.

In today's update we added Difficulty setting to the game options and made several other changes: • Now you can chose game Difficulty in the settings menu. It will changes how much damage your enemies inflict from their weapons. For example, Very Easy difficulty seriously reduces damage of enemies and is recommended for those who just want to relax and have fun. Other changes: • Weapons with automatic fire mode were spending ammo too fast. We've increased basic ammo capacity in the weapons of this type. • Now enemies will stop more often during firefights. With this change we want to reduce randomness of the gunfight. • Patrol rote of one of the guards was changed on a second level. • Now by moving the cursor you can move the camera even further. This will make level exploration easier and might help you with planning. • In the prologue hero could see an explosion twice if player chose to return back after death. It now fixed.

Source

Steam News / 19 April 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.