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Steam News18 April 20197y ago

Patch (04/18/2019)

Today's update is mainly aimed at improving the visual components of the game: • Now the turret visually shows you when it's turned off from electrical damage.

Full notes

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedToday's update is mainly aimed at improving the visual components of the game: • Now the turret visually shows you when it's turned off from electrical damage. • Mines were not used as often as we intended, so we decided to increase their detonation radius. We also added a visual clue of their radius so you can use them more effectively. • We reduced brightness of object oultlines. • In some cases hologram could partially fall under the floor during activation. It now fixed. • We changed design of numerous enemies to better suit corresponding levels. Now you can see women among your enemies (we added new voices for them). • Level “I know every step” was slightly changed. We improved quality of lighting and added sirens inside the building. • The arrival time of the car at the beginning of every level has been reduced. More action, less waiting. We continue to closely follow your feedback and comments. Thank you for helping us in making Geeksos better!

Geeksos changes

fixedToday's update is mainly aimed at improving the visual components of the game: • Now the turret visually shows you when it's turned off from electrical damage. • Mines were not used as often as we intended, so we decided to increase their detonation radius. We also added a visual clue of their radius so you can use them more effectively. • We reduced brightness of object oultlines. • In some cases hologram could partially fall under the floor during activation. It now fixed. • We changed design of numerous enemies to better suit corresponding levels. Now you can see women among your enemies (we added new voices for them). • Level “I know every step” was slightly changed. We improved quality of lighting and added sirens inside the building. • The arrival time of the car at the beginning of every level has been reduced. More action, less waiting. We continue to closely follow your feedback and comments. Thank you for helping us in making Geeksos better!

Today's update is mainly aimed at improving the visual components of the game: • Now the turret visually shows you when it's turned off from electrical damage. • Mines were not used as often as we intended, so we decided to increase their detonation radius. We also added a visual clue of their radius so you can use them more effectively. • We reduced brightness of object oultlines. • In some cases hologram could partially fall under the floor during activation. It now fixed. • We changed design of numerous enemies to better suit corresponding levels. Now you can see women among your enemies (we added new voices for them). • Level “I know every step” was slightly changed. We improved quality of lighting and added sirens inside the building. • The arrival time of the car at the beginning of every level has been reduced. More action, less waiting. We continue to closely follow your feedback and comments. Thank you for helping us in making Geeksos better!

Source

Steam News / 18 April 2019

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