Full notes
Full Gedonia update
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Repeated intro
Hey everyone! I am happy to announce that I came back from my summer vacation, and I am ready and excited to return to work at full force!
What changed
- Gameplay
- Maps
- Events
- Fixes
- UI and audio
Expect some cool announcements and updates in the next upcoming months.
Let's start by small update 1.39a:
You can now grow high level resources on your farms at your homes
All staffs now have baseline mana regeneration bonuses
Enemies are less likely to body block your projectiles after death
Player's arrow on world map now correctly shows a dungeon position, while you are in a dungeon
Fixed bugs with summon and enchant weapon, caused by empty main weapon slot
Mod placement now correctly loads objects in the world
You can now get fish rain achievement with fish jewelry set
World events icons in Northern kingdoms now correctly removed, when events are completed
Fixed the bug with stealth archer and added effects
Loot window now scales with huge containers, and contains up to 10 items
Poor Durval is finally released from being under a horse in a main menu
Sorting and stacking button added to the player chest
Fixed the bug with incorrect showing of ranged and melee bonuses in talents tab
Fixed bugs with shielded enemies death animations
Added a dialogue option for a guard near Northern Kingdoms path
Arcane barrage doesnt target allies anymore
Source
Changelog.gg summarizes and formats this update. How we read updates.
