Full notes
Full Gedonia update
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Repeated intro
Hello everyone! Game was updated with patch 1.38a
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Gedonia changes
Bug fixes:
Fixed bug with secondary living weapon not getting experience
Fixed bug with regroup breaking dead companions sometimes
Fixed new food items not cooking properly
Fixed Necromancer access stone in Northern Kingdoms
Fixed teleportation spell between NK and Gedonia
Killing ghost questgiver in the swamps now correctly cancels the quest mark
Fixed being able to craft with full inventory and losing an item
Fixed arcane beam not targeting enemies sometimes
Fixed Drain Health stuck on casting bug
Fixed few small interface issues
Fixed companions falling underground in frozen cave
Cutscenes or form changes don't remove your buffs anymore
Balance changes:
All bard sets now add bonus health and damage to non-suumoned companions
Arcane sphere from arcane living staff now correctly scales with player level
Area of damage for runic upgraded shadowwave was fixed
Whirlwind invincibility from crusher set duration increased to 4 seconds instead of 2 seconds
Blood master minions now scale correctly from blood magic bonuses and runic forge bonuses
All heavy epic sets got more armor and health now
Magic overload with mastery now costs 200 mana to use
Enchant weapon attack and summon weapon damage was increased
Skeletons and abomination get more health on higher levels
Apocalypse jewely set - increased damage of actual attack for focus the element
Dark knight dark pact buff gives more damage and health regen
Melee and ranged talents in talents tab give more damage to be comparable with magic damage bonuses
Source
Changelog.gg summarizes and formats this update. How we read updates.
