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Steam News3 August 202615d ago

Playtest update 3/08/2026

Thank you all for submitting all your feedback. We read every single report and they are invaluable for improving the game. Game build - [playtest_2026_07-0.20.

In this update3

Full notes

Full Gateworlds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions10 changes7 removals
  • Gameplay
  • Events
  • Fixes
  • Store
  • Maps
  • UI and audio
removedAddedCharacters are no longer restricted from performing tasks whilst carrying a pack.
removedChangedChildren are no longer restricted from carrying a pack.
changedChangedDeity shrine events influence the interacting character's preferred deity and devoutness.
changedChangedPack footprint placement is more restrictive.
removedChanged"Approach" and "Use" task icons are no longer the same as "Move to".
changedFixedCarcasses in the abyss are set to real creature carcasses.

Gateworlds changes

removedCharacters are no longer restricted from performing tasks whilst carrying a pack.
removedChildren are no longer restricted from carrying a pack.
changedDeity shrine events influence the interacting character's preferred deity and devoutness.
changedPack footprint placement is more restrictive.
removed"Approach" and "Use" task icons are no longer the same as "Move to".

Thank you all for submitting all your feedback. We read every single report and they are invaluable for improving the game.

Game build - [playtest_2026_07-0.20.294] - 28/7/26

Added

  • Characters abandoned can be reunited with when revisiting their world.

  • Characters are no longer restricted from performing tasks whilst carrying a pack.

Changed

  • Focusing a notification will also select the associated object.

  • Children are no longer restricted from carrying a pack.

  • Deity shrine events influence the interacting character's preferred deity and devoutness.

  • Pack footprint removes underlying zones.

  • Pack footprint placement is more restrictive.

  • Leatherwork Bench texture.

  • "Approach" and "Use" task icons are no longer the same as "Move to".

  • "Haul to stockpile" task indicator now displays as a checkmark (✓).

  • When a group of characters is selected, allow selecting an individual without first needing to deselect the entire group.

  • World generation decreases the island size so that there is more distance between the island-edge and viewport-edge.

Fixed

  • Carcasses in the abyss are set to real creature carcasses.

  • Save failure caused by a relationship-related notification.

  • Character needs (e.g., tiredness, hunger, etc.,) no longer get stuck replenishing.

  • Music issues (more fixes to come!).

  • Various "Haul to stockpile" and "Haul to gate" issues.

  • Character movement line no longer disappears when switching the viewed world.

  • Cosmetic lightning is summoned when the gate opens naturally.

  • Room flooring can no longer cover blocking terrain, such as water.

  • Music playback issue on the Main Menu.

  • Abyss display issue on the Navigation interface.

  • Dead characters no longer incorrectly appear on the Character List interface.

  • Rare game crash when activating Balatoc's Fury.

Source

Steam News / 3 August 2026

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