In this update3
Full notes
Full Gateworlds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
- Store
- Maps
- UI and audio
Gateworlds changes
Thank you all for submitting all your feedback. We read every single report and they are invaluable for improving the game.
Game build - [playtest_2026_07-0.20.294] - 28/7/26
Added
Characters abandoned can be reunited with when revisiting their world.
Characters are no longer restricted from performing tasks whilst carrying a pack.
Changed
Focusing a notification will also select the associated object.
Children are no longer restricted from carrying a pack.
Deity shrine events influence the interacting character's preferred deity and devoutness.
Pack footprint removes underlying zones.
Pack footprint placement is more restrictive.
Leatherwork Bench texture.
"Approach" and "Use" task icons are no longer the same as "Move to".
"Haul to stockpile" task indicator now displays as a checkmark (✓).
When a group of characters is selected, allow selecting an individual without first needing to deselect the entire group.
World generation decreases the island size so that there is more distance between the island-edge and viewport-edge.
Fixed
Carcasses in the abyss are set to real creature carcasses.
Save failure caused by a relationship-related notification.
Character needs (e.g., tiredness, hunger, etc.,) no longer get stuck replenishing.
Music issues (more fixes to come!).
Various "Haul to stockpile" and "Haul to gate" issues.
Character movement line no longer disappears when switching the viewed world.
Cosmetic lightning is summoned when the gate opens naturally.
Room flooring can no longer cover blocking terrain, such as water.
Music playback issue on the Main Menu.
Abyss display issue on the Navigation interface.
Dead characters no longer incorrectly appear on the Character List interface.
Rare game crash when activating Balatoc's Fury.
Source
Changelog.gg summarizes and formats this update. How we read updates.
