In this update3
Full notes
Full Gateworlds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Gateworlds changes
New Hot fix now live!
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Game build - [playtest_2026_07-0.20.89] - 20/7/26
Added
Indicator on items that are not claimed by the player.
"View pack" button in the Selection panel for a character that is carrying a backpack.
Compass pointing to the discovered Pinnacle if it is unclaimed.
Food details in descriptive tooltips.
Changed
Moved Expand/Shrink Zone buttons so that they are more obvious.
Task progress bars separated into different contexts (colour, direction) based on the task.
Carrying a pack will now cancel its footprint area.
Selected creature shows the carcass it drops in the Selection panel.
Workstation product descriptions include more detail.
Skill tooltip now updates its contents live.
Fixed
Save file loading issues.
Stockpile filter panel now switches context correctly.
Schedule wheel no-op time block.
Work priority corrupted state.
Unpacked items and zones are now properly part of the player settlement.
Fixed duplicate/stale room issues.
Spoil/degrade notifications no longer show for rot/debris.
Inaccessible hostile creatures will no longer acquire characters as combat targets.
Held weapon animation issues.
Stale placement preview issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
