In this update7
Full notes
Full Gateworlds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Gateworlds changes
New Hot fix now live!
Thank you all for submitting all your feedback. We read every single report and they are invaluable for improving the game.
Game build - [playtest_2026_07-0.20.241] - 28/7/26
Added
"Build More" button on selected walls and doors. This a "Copy" / "Duplicate" function.
Changed
Indoor critters (rat and spider) no longer spawn in player-owned rooms.
Saving and loading interface includes auto-saves.
Saving and loading interface highlights the active save file and displays it at the top of the list.
"Heavy rain" visual effects are now less intense, improving visibility.
Characters will seek drinking water from a greater distance.
Task indicator should be easier to identify.
Limbless characters can no longer equip armour.
Dropping equipped gear now marks it with the "Haul to stockpile" task.
Stonecutter texture.
Fixed
Hunt quota input inconsistencies.
Loading screen persists correctly between mid-game loads.
Character task acquisition should be more consistent with their priorities.
"Haul to stockpile" task appears correctly next to the Selection interface.
Highlights!!
Fully functioning auto-saves!
A build more button! Allowing you to quickly copy the build order of a selected building
New task indicators that we're trialling to help improve readability. Let us know what you think!
Source
Changelog.gg summarizes and formats this update. How we read updates.
