Full notes
Full Gargadusa's Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Events
- Security
- Fixes
Gargadusa's Tower changes
──────────────────────── NEW FEATURES ────────────────────────
Appearance & Themes
A new Appearance panel (hotkey A) lives in the header on every theme. Open it to switch themes, scale text from 75% to 150%, and pick a custom font for each text role — Header, Subhead, Body, UI, Numbers, and Italic — with a live preview as you browse.
Each text role now has its own size slider on top of its font picker, so you can fine-tune the look of headings, body copy, numbers, and more.
The Appearance panel is a draggable, non-modal window — move it where you like and keep it open while you play and switch tabs to compare looks across screens.
- Two new themesParchment and CleanOS theme are available. I'm still working on these a bit, but you'll get the gist.
The Dossier theme now has its own "typed case-file" font identity (stamped headers, typewriter section labels, printed-report body).
Floating Notepad
A floating, draggable Notepad (hotkey N) you can jot save-specific notes in. It floats over the game without blocking it, can be resized, and remembers its position. Extra bonus: the Growth Tasks panel can now float the same way.
──────────────────────── QUALITY OF LIFE ────────────────────────
Per-class roster composition is now shown when signing, extending, or browsing a recruit — see at a glance how many of that class you have, how many are in a party, how many are aging out, and how many are on the trade block.
The Weekly Summary now itemizes income from active (in-progress) faction contracts, not just completion bonuses, so the weekly drip from your contracts is visible.
The War College mentor picker now previews which two stats a mentor will impart (+1 to their two highest), so you can choose the right teacher before committing.
The auto-refine "refine up to N" cap now appears in the Material Processing view too, right where you see how many you own. Its misleading "/wk" label is gone — it's a stock ceiling, not a weekly rate.
Refreshed header icons: clean line-art glyphs, a consistent icon order across all themes, and tooltips that show each control's hotkey in a uniform "Name (Hotkey: X)" format.
New hotkeys for Appearance (A), Notepad (N), and Weekly Summary (W), all listed in the keyboard-shortcuts overlay.
Adventurer intel rows now show the full intel text on hover alongside the source staffer.
A vast localization pass: huge swaths of previously English-only text — material, building, training, quest, profession, relationship, ambition, and world-event names; zodiac and personality descriptions; contract clauses; potential-tier and crafting labels; recruit dossier insights; live-feed and report headlines; staff quips; and more — now display in your selected language across all supported locales.
──────────────────────── BALANCE ────────────────────────
Quest gold rewards bumped roughly +23% and raid gold roughly +14%.
Closed a trade-offer "shotgun" exploit: you can no longer back many simultaneous offers with the same offered adventurer or materials to fish for an independent acceptance roll on each.
High-caliber recruits now weigh your guild's renown when deciding to sign — a poor reputation makes stars reluctant, while an established reputation reassures them. Prying a star into a low-renown guild via trade is likewise harder, and deeply loyal, homegrown, or family-legacy adventurers resist being traded away.
Rival material demand stays varied as a save ages — neutral materials occasionally dip into transient shortages instead of collapsing to each guild's fixed buy list.
With a scout on staff, your guild can occasionally turn up exclusive self-found quest leads that pay better than the open board. Rival Guilds will not have access to quests of this type.
If a rival declines your trade offer, you can now re-propose better terms to that guild the same week (the offer still spends a weekly trade slot).
The global "declined proposal burns a weekly trade slot" penalty has been replaced with a per-guild patience budget driven by trust. A rejection no longer taxes your whole turn; instead, each guild will only hear you out so many times a week, and friendlier guilds are more patient. This directly resolves the original report (you can keep trading) while keeping the anti-spam intent (you can't hammer one guild forever), and it gives the trust system a second, felt job.
──────────────────────── BUG FIXES ────────────────────────
Fixed raids double-applying the Renown Rate slider, which was crushing raid renown rewards.
Rivals no longer pile duplicate poaching offers onto your single best adventurer week after week.
Injured rival adventurers now actually heal over time instead of being stuck "Injured" forever.
Rival registry panels now show correct roles — multi-word classes like Crusader Paladin (Melee) and Stone Druid (Tank) are no longer mislabeled, and Bard reads as Healer.
A building renovated down from Masterwork to a lower quality no longer keeps showing the stale "Masterwork Construction" badge.
German tower and boss names (like KöNigin, WäChter) are no longer mangled by faulty title-casing.
The live feed no longer shows English founding-seed and rival tower-warning messages in non-English games, and many older saved feed and report entries now display in your language.
The Classic theme is the default again; Parchment and other themes remain available as opt-in choices in Settings. Saved theme choices are respected.
Fixed the Parchment header rendering as stacked blocks instead of a single row, the Appearance panel pushing the page down when opened, and the Dossier theme breaking the Appearance panel and Notepad layout.
Removed the gold corner brackets from the Parchment theme and bumped up tiny text sizes for readability. The Settings text-size slider now matches the Appearance panel's range.
Source
Changelog.gg summarizes and formats this update. How we read updates.
