HomeGamesUpdatesPricingMethodology
Steam News29 May 20261mo ago

Patch Notes: v2.0.0-beta.1614 (Beta)

──────────────────────── NEW FEATURES ──────────────────────── Appearance & Themes A new Appearance panel (hotkey A) lives in the header on every theme.

Full notes

Full Gargadusa's Tower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes8 additions5 changes8 removals
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Security
  • Fixes
added──────────────────────── NEW FEATURES ────────────────────────
addedA new Appearance panel (hotkey A) lives in the header on every theme. Open it to switch themes, scale text from 75% to 150%, and pick a custom font for each text role — Header, Subhead, Body, UI, Numbers, and Italic — with a live preview as you browse.
addedEach text role now has its own size slider on top of its font picker, so you can fine-tune the look of headings, body copy, numbers, and more.
addedTwo new themes: Parchment and CleanOS theme are available. I'm still working on these a bit, but you'll get the gist.
addedThe Dossier theme now has its own "typed case-file" font identity (stamped headers, typewriter section labels, printed-report body).
addedA floating, draggable Notepad (hotkey N) you can jot save-specific notes in. It floats over the game without blocking it, can be resized, and remembers its position. Extra bonus: the Growth Tasks panel can now float the same way.
Open it to switch themes, scale text75%150%Open it to switch themes, scale text increased, buff

Gargadusa's Tower changes

added──────────────────────── NEW FEATURES ────────────────────────
addedA new Appearance panel (hotkey A) lives in the header on every theme. Open it to switch themes, scale text from 75% to 150%, and pick a custom font for each text role — Header, Subhead, Body, UI, Numbers, and Italic — with a live preview as you browse.
addedEach text role now has its own size slider on top of its font picker, so you can fine-tune the look of headings, body copy, numbers, and more.
addedTwo new themes: Parchment and CleanOS theme are available. I'm still working on these a bit, but you'll get the gist.
addedThe Dossier theme now has its own "typed case-file" font identity (stamped headers, typewriter section labels, printed-report body).

──────────────────────── NEW FEATURES ────────────────────────

Appearance & Themes

  • A new Appearance panel (hotkey A) lives in the header on every theme. Open it to switch themes, scale text from 75% to 150%, and pick a custom font for each text role — Header, Subhead, Body, UI, Numbers, and Italic — with a live preview as you browse.

  • Each text role now has its own size slider on top of its font picker, so you can fine-tune the look of headings, body copy, numbers, and more.

  • The Appearance panel is a draggable, non-modal window — move it where you like and keep it open while you play and switch tabs to compare looks across screens.

  • Two new themesParchment and CleanOS theme are available. I'm still working on these a bit, but you'll get the gist.
  • The Dossier theme now has its own "typed case-file" font identity (stamped headers, typewriter section labels, printed-report body).

Floating Notepad

  • A floating, draggable Notepad (hotkey N) you can jot save-specific notes in. It floats over the game without blocking it, can be resized, and remembers its position. Extra bonus: the Growth Tasks panel can now float the same way.

──────────────────────── QUALITY OF LIFE ────────────────────────

  • Per-class roster composition is now shown when signing, extending, or browsing a recruit — see at a glance how many of that class you have, how many are in a party, how many are aging out, and how many are on the trade block.

  • The Weekly Summary now itemizes income from active (in-progress) faction contracts, not just completion bonuses, so the weekly drip from your contracts is visible.

  • The War College mentor picker now previews which two stats a mentor will impart (+1 to their two highest), so you can choose the right teacher before committing.

  • The auto-refine "refine up to N" cap now appears in the Material Processing view too, right where you see how many you own. Its misleading "/wk" label is gone — it's a stock ceiling, not a weekly rate.

  • Refreshed header icons: clean line-art glyphs, a consistent icon order across all themes, and tooltips that show each control's hotkey in a uniform "Name (Hotkey: X)" format.

  • New hotkeys for Appearance (A), Notepad (N), and Weekly Summary (W), all listed in the keyboard-shortcuts overlay.

  • Adventurer intel rows now show the full intel text on hover alongside the source staffer.

  • A vast localization pass: huge swaths of previously English-only text — material, building, training, quest, profession, relationship, ambition, and world-event names; zodiac and personality descriptions; contract clauses; potential-tier and crafting labels; recruit dossier insights; live-feed and report headlines; staff quips; and more — now display in your selected language across all supported locales.

──────────────────────── BALANCE ────────────────────────

  • Quest gold rewards bumped roughly +23% and raid gold roughly +14%.

  • Closed a trade-offer "shotgun" exploit: you can no longer back many simultaneous offers with the same offered adventurer or materials to fish for an independent acceptance roll on each.

  • High-caliber recruits now weigh your guild's renown when deciding to sign — a poor reputation makes stars reluctant, while an established reputation reassures them. Prying a star into a low-renown guild via trade is likewise harder, and deeply loyal, homegrown, or family-legacy adventurers resist being traded away.

  • Rival material demand stays varied as a save ages — neutral materials occasionally dip into transient shortages instead of collapsing to each guild's fixed buy list.

  • With a scout on staff, your guild can occasionally turn up exclusive self-found quest leads that pay better than the open board. Rival Guilds will not have access to quests of this type.

  • If a rival declines your trade offer, you can now re-propose better terms to that guild the same week (the offer still spends a weekly trade slot).

  • The global "declined proposal burns a weekly trade slot" penalty has been replaced with a per-guild patience budget driven by trust. A rejection no longer taxes your whole turn; instead, each guild will only hear you out so many times a week, and friendlier guilds are more patient. This directly resolves the original report (you can keep trading) while keeping the anti-spam intent (you can't hammer one guild forever), and it gives the trust system a second, felt job.

──────────────────────── BUG FIXES ────────────────────────

  • Fixed raids double-applying the Renown Rate slider, which was crushing raid renown rewards.

  • Rivals no longer pile duplicate poaching offers onto your single best adventurer week after week.

  • Injured rival adventurers now actually heal over time instead of being stuck "Injured" forever.

  • Rival registry panels now show correct roles — multi-word classes like Crusader Paladin (Melee) and Stone Druid (Tank) are no longer mislabeled, and Bard reads as Healer.

  • A building renovated down from Masterwork to a lower quality no longer keeps showing the stale "Masterwork Construction" badge.

  • German tower and boss names (like KöNigin, WäChter) are no longer mangled by faulty title-casing.

  • The live feed no longer shows English founding-seed and rival tower-warning messages in non-English games, and many older saved feed and report entries now display in your language.

  • The Classic theme is the default again; Parchment and other themes remain available as opt-in choices in Settings. Saved theme choices are respected.

  • Fixed the Parchment header rendering as stacked blocks instead of a single row, the Appearance panel pushing the page down when opened, and the Dossier theme breaking the Appearance panel and Notepad layout.

  • Removed the gold corner brackets from the Parchment theme and bumped up tiny text sizes for readability. The Settings text-size slider now matches the Appearance panel's range.

Source

Steam News / 29 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.